Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
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Section: New Results

Users Modeling and Designing Interaction

Design of a User-Centered Evaluation Method for Exploratory Search Systems: Consolidation of the CheXplore plugin

Participants : Alain Giboin, Jean-Marie Dormoy, Emilie Palagi, Fabien Gandon.

Designed and implemented in the context of the PhD of Emilie Palagi [64], CheXplore is a Chrome plugin that supports the user-centered evaluation of exploratory search systems. This year, CheXplore has been consolidated, i.e., in particular, refactoring of the source code – from jQuery to JavaScript; addition of some new functionalities mentioned in Emilie Palagi’s PhD thesis.

User Evaluation of the WASABI demonstrators

Participants : Alain Giboin, Michel Buffa, Elmahdi Korfed.

In the context of the ANR project WASABI, and in collaboration with Guillaume Pellerin (IRCAM), we specified a generic methodological framework for evaluating the WASABI musical demonstrators through their use. The demonstrators are targeted to six kinds of users: composers, musicologists, journalists, content providers, music school students and teachers, and sound-engineers.

Territoriality-theory-based Rules and Method for Designing Multi-device Games

Participant : Alain Giboin.

A research action performed in the context of a collaboration with Anne-Marie Dery-Pinna, Philippe Renevier (I3S, Sparks team) and Sophie Lepreux (UVHC, LAMIH Lab). Observing that ”territorial behavior” occurs during human interaction at a table – i.e. that humans engaged in a collaborative task partition the table workspace into different zones (so-called personal territory, group territory and storage territory), in order to get collaborative benefits –, Scott and Carpendale  [65] proposed to rely on a tabletop territoriality (or workspace partitioning) theory to support the design of collaborative digital tabletop applications. Concerned by competitive game applications involving multiple devices (e.g., tabletop, tablet, smartphone), we adapted Scott and Carpendale’s theory, and, based on this adapted theory, we developed a set of rules and a method for designing the user interfaces of these multi-device applications [57]. This year, we refined this set of rules and this method after having tested them [58].

Linked Data Visualization

Participants : Yun Tian, Olivier Corby.

We started a collaboration with M. Winckler from I3S, UNS, on Linked Data visualization with Yun Tian, a Polytech'Nice Master internship. During this internship, we have connected the HAL open data server ( with the MGExplorer graphic library. The result is a graphic browser for copublications. This work resulted in a server prototype (

Linked Data Path Finder

Participants : Marie Destandeau, Olivier Corby, Alain Giboin.

We started a collaboration with the ILDA Inria team from Saclay where we developped an algorithm to explore the content of remote Semantic Web triple stores.