Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
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Section: New Software and Platforms

Interactive compression for omnidirectional images and texture maps of 3D models

Keywords: Image compression - Random access

Functional Description: This code implements a new image compression algorithm that allows to navigate within a static scene. To do so, the code provides access in the compressed domain to any block and therefore allows extraction of any subpart of the image. This codec implements this interactive compression for two image modalities: omnidirectional images and texture maps of 3D models. For omnidirectional images the input is a 2D equirectangular projection of the 360 image. The output is the image seen in the viewport. For 3D models, the input is a texture map and the 3D mesh. The output is also the image seen in the viewport.

The code consists of three parts: (A) an offline encoder (B) an online bit extractor and (C) a decoder. The offline encoder (i) partitions the image into blocks, (ii) optimizes the positions of the access blocks, (iii) computes a set of geometry aware predictions for each block (to cover all possible navigation paths), (iv) implements transform quantization for all blocks and their predictions, and finally (v) evaluates the encoding rates. The online bit extractor (Part B) first computes the optimal and geometry aware scanning order. Then it extracts in the bitstream, the sufficient amount of information to allow the decoding of the requested blocks. The last part of the code is the decoder (Part C). The decoder reconstructs the same scanning order as the one computed at the online bit extractor. Then, the blocks are decoded (inverse transform, geometry aware predictions, ...) and reconstructed. Finally the image in the viewport is generated.