Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
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Section: Overall Objectives


MimeTIC is a multidisciplinary team whose aim is to better understand and model human activity in order to simulate realistic autonomous virtual humans: realistic behaviors, realistic motions and realistic interactions with other characters and users. It leads to modeling the complexity of a human body, as well as of his environment where he can pick-up information and he can act on it. A specific focus is dedicated to human physical activity and sports as it raises the highest constraints and the highest complexity when addressing these problems. Thus, MimeTIC is composed of experts in computer science whose research interests are computer animation, behavioral simulation, motion simulation, crowds and interaction between real and virtual humans. MimeTIC is also composed of experts in sports science, motion analysis, motion sensing, biomechanics and motion control. Hence, the scientific foundations of MimeTIC are motion sciences (biomechanics, motion control, perception-action coupling, motion analysis), computational geometry (modeling of the 3D environment, motion planning, path planning) and design of protocols in immersive environments (use of virtual reality facilities to analyze human activity).

Thanks to these skills, we wish to reach the following objectives: to make virtual humans behave, move and interact in a natural manner in order to increase immersion and to improve knowledge on human motion control. In real situations (see FigureĀ 1), people have to deal with their physiological, biomechanical and neurophysiological capabilities in order to reach a complex goal. Hence MimeTIC addresses the problem of modeling the anatomical, biomechanical and physiological properties of human beings. Moreover these characters have to deal with their environment. Firstly they have to perceive this environment and pick-up relevant information. MimeTIC thus addresses the problem of modeling the environment including its geometry and associated semantic information. Secondly, they have to act on this environment to reach their goals. It leads to cognitive processes, motion planning, joint coordination and force production in order to act on this environment.

Figure 1. Main objective of MimeTIC: to better understand human activity in order to improve virtual human simulations. It involves modeling the complexity of human bodies, as well as of environments where to pick-up information and act upon.

In order to reach the above objectives, MimeTIC has to address three main challenges:

Contrary to many classical approaches in computer simulation, which mostly propose simulation without trying to understand how real people do, the team promotes a coupling between human activity analysis and synthesis, as shown in FigureĀ 2.

Figure 2. Research path of MimeTIC: coupling analysis and synthesis of human activity enables us to create more realistic autonomous characters and to evaluate assumptions about human motion control.

In this research path, improving knowledge on human activity enables us to highlight fundamental assumptions about natural control of human activities. These contributions can be promoted in e.g. biomechanics, motion sciences, neurosciences. According to these assumptions we propose new algorithms for controlling autonomous virtual humans. The virtual humans can perceive their environment and decide of the most natural action to reach a given goal. This work is promoted in computer animation, virtual reality and has some applications in robotics through collaborations. Once autonomous virtual humans have the ability to act as real humans would in the same situation, it is possible to make them interact with others, i.e., autonomous characters (for crowds or group simulations) as well as real users. The key idea here is to analyze to what extent the assumptions proposed at the first stage lead to natural interactions with real users. This process enables the validation of both our assumptions and our models.

Among all the problems and challenges described above, MimeTIC focuses on the following domains of research: