Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
XML PDF e-pub
PDF e-Pub

Section: Partnerships and Cooperations

National Initiatives


ANR PRCE Cineviz

Participants : Marc Christie [contact] , Quentin Galvane.

Cineviz is a 3-year ANR LabCom project (2016-2019). Amount: 300kE. Parnters: SolidAnim, UR1.

The project is a bilateral collaboration with the SolidAnim company. The objective is to jointly progress on the design and implementation of novel tools for the preproduction in the film industry. The project will address the challenges related to (i) proposing expressive framing tools, (ii) integrating the technical aspects of shooting (how to place the cameras, lights, green sets) directly at the design stage), and (iii) novel interaction metaphors for designing and controlling the staging of lights in preproduction, using an example-based approach.

ANR PRC Capacities

Participants : Charles Pontonnier [contact] , Georges Dumont, Pierre Puchaud, Claire Livet, Anthony Sorel.

This project is leaded by Christophe Sauret, from INI/CERAH. The project objective is to build a series of biomechanical indices characterizing the biomechanical difficulty for a wide range of urban environmental situations. These indices will rely on different biomechanical parameters such as proximity to joint limits, forces applied on the handrims, mechanical work, muscle and articular stresses, etc. The definition of a more comprehensive index, called Comprehensive BioMechanical (CBM) cost, including several of the previous indices, will also be a challenging objective. The results of this project would then be used in the first place in VALMOBILE application to assist MWC users in selecting optimal route in Valenciennes agglomeration (project founded by the French National Agency for Urban Renewal and the North Department of France). The MimeTIC team is involved on the musculoskeletal simulation issues and the biomechanical costs definition.


Participants : Ludovic Hoyet [contact] , Benjamin Niay, Anne-Hélène Olivier, Richard Kulpa, Franck Multon.

Per2 is a 42-month ANR JCJC project (2018-2022) entitled Perception-based Human Motion Personalisation (Budget: 280kE; website:

The objective of this project is to focus on how viewers perceive motion variations to automatically produce natural motion personalisation accounting for inter-individual variations. In short, our goal is to automate the creation of motion variations to represent given individuals according to their own characteristics, and to produce natural variations that are perceived and identified as such by users. Challenges addressed in this project consist in (i) understanding and quantifying what makes motions of individuals perceptually different, (ii) synthesising motion variations based on these identified relevant perceptual features, according to given individual characteristics, and (iii) leveraging even further the synthesis of motion variations and to explore their creation for interactive large-scale scenarios where both performance and realism are critical.

This work is performed in collaboration with Julien Pettré from Rainbow team.


Participants : Franck Multon [contact] , Armel Crétual, Georges Dumont, Charles Pontonnier, Anthony Sorel.

Hobis is a 42-month ANR collaborative (PRCI) project (2018-2022) entitled Hominin BipedalismS: Exploration of bipedal gaits in Hominins thanks to Specimen-Specific Functional Morphology. HoBis is leaded by the Museum Nationale d'Histoires Naturelles (CNRS), with CNRS/LAAS, and Antwerpen University (Belgium), with a total of 541KE budget (140KE for MimeTIC).

HoBiS (Hominin BipedalismS) is a pluridisciplinary research project, fundamental in nature and centred on palaeoanthropological questions related to habitual bipedalism, one of the most striking features of the human lineage. Recent discoveries (up to 7 My) highlight an unexpected diversity of locomotor anatomies in Hominins that lead palaeoanthropologists to hypothesize that habitual bipedal locomotion took distinct shapes through our phylogenetic history. In early Hominins, this diversity could reveal a high degree of locomotor plasticity which favoured their evolutionary success in the changing environments of the late Miocene and Pliocene. Furthermore, one can hypothesize based on biomechanical theory that differences in gait characteristics, even slight, have impacted the energy balance of hominin species and thus their evolutionary success. However, given the fragmented nature of fossil specimens , previous morphometric and anatomo-functional approaches developed by biologists and palaeoanthropologists, do not allow the assessment of the biomechanical and energetic impacts of such subtle morphological differences, and the manners in which hominin species walked still remains unknown. To tackle this problem, HoBiS proposes as main objective a totally new specimen-specific approach in evolutionary anthropology named Specimen-Specific Functional Morphology: inferring plausible complete locomotor anatomies based on fossil remains, to link these reconstructed anatomies and corresponding musculoskeletal models (MSM) with plausible gaits using simulations. Both sub-objectives will make use of an extensive comparative anatomical and gait biomechanical data bases (challenges). To this end, we will integrate anatomical and functional studies, tools for anatomical modelling, optimization and simulation rooted in informatics, biomechanics, and robotics, to build an in-silico decision-support system (DSS). This DSS will provide biomechanical simulations and energetic estimations of the most plausible bipedal gaits for a variety of hominin species based on available remains, from partial to well-preserved specimens. To achieve this main objective, the project will address the following sub-objectives and challenges

MimeTIC is Leader of WP3 "Biomechanical simulation", aiming at predicting plausible bipedal locomotion based on paleoanthropological heuristics and a given MSM.

Labex CominLabs : Moonlight

Participants : Guillaume Nicolas [contact] , Nicolas Bideau.

Moonlight is a 2-year Labex Cominlabs project (2018-2019). Amount: 55kE (including a one-year postdoctoral fellowship). Partners: Granit Team IRISA (, M2S Lab.

The Moonlight project is part of an effort to transpose the tools and methodologies used in motion capture from optoelectronic equipment to inertial unit devices. More specifically, the overall objective of Moonlight project is to design a new embedded system in order to analyze cyclists’ movements in real conditions, i.e. outside of the laboratory. This requires to estimate reliable 3D joint angles, lower limb kinematics and pedals orientation. IMUs are used as an alternative to optoelectronical motion capture but some challenges have to be addressed as regards to sensor-to-segment misalignment and drift. Indeed, a real time accurate orientation of the crank is necessary to get limb position. To achieve this goal, data fusion algorithms between IMU data and pedal orientation are implemented. A wireless sensor network with accurate time synchronization mechanism is needed to process data fusion from all sensor’s nodes on a tablet. Finally, the system deals with size, energy consumption and ease-to-use constraints.

National scientific collaborations


Participant : Franck Multon [contact] .

The Cavaletic collaborative project is leaded by University Bretagne Sud and also involves University Rennes2 (CREAD Lab.). It has been funded by the National IFCE (Institut Français du Cheval et de l'Equitation) in order to develop and evaluate technological assistance in horse riding learning, thanks to a user-centered approach. MimeTIC is involved in measuring expert and non-expert horse riders' motions in standardized situations in order to develop metrics to measure riders' performance. It will be used to develop a technological system embedded on users to evaluate their performance and provide them with real-time feedback to correct potential errors.

The project funded by IFCE ended in 2018 but we got a 30K€ budget from SATT Ouest Valorisation in order to finish the development of the technological prototype, and to evaluate the possibility to patent the process, and transfer it to private companies. This project is in collaboration with LEGO lab. in University Bretagne Sud, and CAIRN Inria team.

French Federation of Tennis

Participants : Richard Kulpa [contact] , Benoit Bideau, Pierre Touzard.

An exclusive contract has been signed between the M2S laboratory and the French Federation of Tennis for three years. The goal is to perform biomechanical analyses of 3D tennis serves on a population of 40 players of the Pôle France. The objective is to determine the link between injuries and biomechanical constraints on joints and muscles depending on the age and gender of the players. At the end, the goal is to evaluate their training load.

Chaire Safran-Saint-Cyr "the enhanced soldier in the digital battlefield"

Participants : Charles Pontonnier [contact] , Pierre Puchaud.

The chaire has the goal to answer to scientific questions accompanying the evolution of the technologies equipping the soldiers in mission. In this scheme, the MimeTIC team is involved in generic and specific musculoskeletal models for the prototyping of load carriage assistive devices (exoskeletons). Chair sponsored by SAFRAN group, led by Yvon Erhel (Professor, Ecoles de Sainr-Cyr Coëtquidan).


Participants : Anne-Hélène Olivier [contact] , Armel Crétual, Anthony Sorel.

The AUTOMA-PIED project is driven by IFSTTAR. Using a set-up in virtual reality, the first objective of the project aims at comparing pedestrian behaviour (young and older adults) when interacting with traditional or autonomous vehicles in a street crossing scenario. The second objective is to identify postural cues that can predict whether or not the pedestrian is about to cross the street.

IPL Avatar

Participants : Ludovic Hoyet [contact] , Franck Multon.

This project aims at design avatars (i.e., the user’s representation in virtual environments) that are better embodied, more interactive and more social, through improving all the pipeline related to avatars, from acquisition and simulation, to designing novel interaction paradigms and multi-sensory feedback. It involves 6 Inria teams (GraphDeco, Hybrid, Loki, MimeTIC, Morpheo, Potioc), Prof. Mel Slater (Uni. Barcelona), and 2 industrial partners (InterDigitak and Faurecia).