Team, Visitors, External Collaborators
Overall Objectives
Research Program
Application Domains
Highlights of the Year
New Software and Platforms
New Results
Bilateral Contracts and Grants with Industry
Partnerships and Cooperations
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Section: Research Program


As already stressed, thinking of future digital modeling technologies as an Expressive Virtual Pen enabling to seamlessly design, refine and convey animated 3D content, leads to revisit models for shapes, motions and stories from a user-centered perspective. More specifically, inspiring from the user-centered interfaces developed in the Human Computer Interaction domain, we introduced the new concept of user-centered graphical models. Ideally, such models should be designed to behave, under any user action, the way a human user would have predicted. In our case, user's actions may include creation gestures such as sketching to draft a shape or direct a motion, deformation gestures such as stretching a shape in space or a motion in time, or copy-paste gestures to transfer some of the features from existing models to other ones. User-centered graphical models need to incorporate knowledge in order to seamlessly generate the appropriate content from such actions. We are using the following methodology to advance towards these goals: