Section: Scientific Foundations
Methodology
The synthesis of natural scenes has been studied long after that of manufacturing environments in Computer Graphics, due to the difficulty in handling the high complexity of natural objects and phenomena. This complexity can express itself either in the number of elements (e.g., a prairie, hair), in the complexity of the shapes (e.g., some vegetal or animal organisms) and of their deformations (a cloud of smoke), from motions (e.g., a running animal, a stream), or from the local appearance of the objects (a lava flow). To tackle this challenge:
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we exploit a priori knowledge from other sciences as much as possible, in addition to inputs from the real world such as images and videos;
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we take a transversal approach with respect to the classical decomposition of Computer Graphics into Modeling, Rendering and Animation: we instead study the modeling, animation and visualization of a phenomenon in a combined manner;
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we reduce computation time by developing alternative representations to traditional geometric models and finite element simulations: hierarchies of simple coupled models instead of a single complex model; multi-resolution models and algorithms; adaptive levels of detail;
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we take care to keep the user in the loop (by developing interactive techniques whereas possible) and to provide him/her with intuitive control;
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we validate our results through the comparison with the real phenomena, based on perceptual criteria.