Team Bunraku

Overall Objectives
Scientific Foundations
Application Domains
New Results
Contracts and Grants with Industry
Other Grants and Activities

Section: Contracts and Grants with Industry

ANR Open-ViBE1 and Open-ViBE2

Participants : Anatole Lécuyer [ contact ] , Laurent Bonnet, Alain Chauffaut, Vincent Delannoy, Thierry Duval, Laurent George, Yann Renard, Aurélien Van Langenhove.

The aim of the Open-ViBE1 project, funded by the French National Agency for Research, was to develop an open-source software enclosing efficient techniques for Brain-Computer Interfaces ( ). In addition, Open-ViBE1 has opened new research areas in the field of EEG signal-processing and Virtual Reality technologies supporting BCI applications. Open-ViBE involved 6 partners for 41 months starting December 2005: INRIA, INSERM, FRANCE TELECOM, CEA, GIPSA-LAB, and AFM. Applications of Open-ViBE concerned disabled people and their accessibility to multimedia and telecommunication services.

The Open-ViBE1 partners have conducted innovative research and published around 40 papers covering the very wide spectrum of the BCI field, i.e. in neuroscience, electrophysiology, EEG signal processing, and virtual reality ( ).

In parallel, the Open-ViBE1 consortium has developed a free and open-source software devoted to the design, test and use of Brain-Computer Interfaces (see Section 5.2 ).

OpenViBE2 is a 3-year project funded by the French National Agency for Research. The objective of OpenViBE2 is to propose a radical shift of perspective about the use of Brain-Computer Interfaces (BCI). First, in OpenViBE2 we consider the possibility to merge a BCI with traditional peripherals such as joysticks, mice and other devices, all being possibly used simultaneously in a virtual environment. Therefore, BCI is not seen as a replacement but as a complement of classical HCI. Second, we aim at monitoring brain cognitive functions and mental states of the user in order to adapt, in real-time and in an automated fashion, the interaction protocol as well as the content of the remote/virtual environment (VE).

One major strength of OpenViBE2 consortium relies on the fact that four partners were already involved in the previous project OpenViBE1: INRIA, INSERM, GIPSA-LAB, CEA. In addition, the six new partners joining OpenViBE2 will bring their complementary expertise required by the scope of our proposal: CHART, CLARTE, UBISOFT, BLACK SHEEP, KYLOTONN.


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