Team Geometrica

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Section: Scientific Foundations

Mesh generation and geometry processing

Meshes are becoming commonplace in a number of applications ranging from engineering to multimedia through biomedecine and geology. For rendering, the quality of a mesh refers to its approximation properties. For numerical simulation, a mesh is not only required to faithfully approximate the domain of simulation, but also to satisfy size as well as shape constraints. The elaboration of algorithms for automatic mesh generation is a notoriously difficult task as it involves numerous geometric components: Complex data structures and algorithms, surface approximation, robustness as well as scalability issues. The recent trend to reconstruct domain boundaries from measurements adds even further hurdles. Armed with our experience on triangulations and algorithms, and with components from the cgal library, we aim at devising robust algorithms for 2D, surface [13] , 3D mesh generation [9] as well as anisotropic meshes [23] . Our research in mesh generation primarily focuses on the generation of simplicial meshes, i.e., triangle and tetrahedral meshes [14] . We investigate both greedy approaches based upon Delaunay refinement and filtering [22] , and variational approaches based upon energy functionals and associated minimizers.

New methods and tools to process digital geometry in computer graphics and computational science are crucially needed. Geometry processing is motivated by the fact that previous attempts to adapt common signal processing methods have led to limited success: Shapes are not just another signal but a new challenge to face due to distinctive properties of complex shapes such as topology, metric, non-uniform sampling and irregular discretization. Our research in geometry processing ranges from surface reconstruction to surface remeshing through curvature estimation, principal component analysis [49] , surface approximation [6] and surface mesh parameterization [21] .


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