Section: Contracts and Grants with Industry
The GENAC project is supported by the "Pôle de Compétitivité Imaginove" from Lyon. The goal of this project is to develop procedural tools for the animation of virtual characters and rendering of complex lighting in the specific case of video games. Participants are EVASION project, ARTIS project, LIRIS laboratory in Lyon 1, Eden Games and Widescreen Games (video games companies in Lyon). The role of EVASION is specifically to provide procedural tools to combine motion capture data and physical simulation of 3D characters. Works on compression of motion capture database by Maxime Tournier in his Master Research will be extended to integrate physical parameters. For this goal, Michael Adam has achieved an adaptation of the SOFA library to handle articulated rigid body dynamics in the context of the GENAC project. Early results on jumps are illustrated in Figure 25 .