Team EVASION

Members
Overall Objectives
Scientific Foundations
Application Domains
Software
New Results
Contracts and Grants with Industry
Other Grants and Activities
Dissemination
Bibliography

Bibliography

Publications of the year

Doctoral dissertations and Habilitation theses

[1]
F. Bertails.
Simulation de Chevelures Virtuelles, Ph. D. Thesis, Institut National Polytechnique de Grenoble, 2006
http://www-evasion.imag.fr/Publications/2006/Ber06.
[2]
L. Favreau.
Modélisation du mouvement des quadrupèdes à partir de la vidéo, Ph. D. Thesis, INPG, nov 2006
http://www-evasion.imag.fr/Publications/2006/Fav06.
[3]
L. Raghupathi.
Vers Une Animation Robuste d' Objets Complexes en Interaction, Ph. D. Thesis, Institut National Polytechniqe de Grenoble, 46 Avenue Felix Viallet, 38031 Grenoble Cedex, France, November 2006
http://www-evasion.imag.fr/Publications/2006/Rag06.

Articles in refereed journals and book chapters

[4]
A. Angelidis, M.-P. Cani, G. Wyvill, S. King.
Swirling-sweepers: constant volume modeling, in: Graphical Models (GMOD), Special issue on PG'04, jul 2006, vol. 68, no 4
http://www-evasion.imag.fr/Publications/2006/ACWK06.
[5]
A. Angelidis, G. Wyvill, M.-P. Cani.
Sweepers: Swept Deformation Defined by Gesture, in: Graphical Models (GMOD), Special issue on SMI 2004, January 2006, vol. 68, no 1, p. 2-14
http://www-evasion.imag.fr/Publications/2006/AWC06.
[6]
M.-P. Cani, A. Angelidis.
chapter 7, in: Towards Virtual Clay, in course 'Interactive Shape Editing', Course proceedings., ACM SIGGRAPH, Boston, USA, august 2006
http://www-evasion.imag.fr/Publications/2006/CA06.
[7]
M.-P. Cani, F. Bertails.
Chapter 4., in: Hair Interactions, in tutorial 'Collision Handling and its applications', EG Tutorial Series, The Eurographics association, Vienna, Austria, Sept 2006
http://www-evasion.imag.fr/Publications/2006/CB06.
[8]
M.-P. Cani, E. Galin.
5, in: Informatique graphique et géométrique, animation: chapitre Surfaces Implicites, Hermès, 2006
http://www-evasion.imag.fr/Publications/2006/CG06.
[9]
M.-P. Cani, F. Neyret, M. Parenthoen, J. Tisseau.
Modeles pour les env. naturels, in: Le traité de la réalité virtuelle. Volume 3: outils et modeles informatiques des environnements naturels, collection sciences mathematiques et informatiques, Mines Paris, 2006, vol. 3, p. 315–331
http://www-evasion.imag.fr/Publications/2006/CNPT06.
[10]
P. Decaudin, D. Julius, J. Wither, L. Boissieux, A. Sheffer, M.-P. Cani.
Virtual Garments: A Fully Geometric Approach for Clothing Design, in: Computer Graphics Forum (Eurographics'06 proc.), sep 2006, vol. 25, no 3
http://www-evasion.imag.fr/Publications/2006/DJWBSC06.
[11]
G. Elber, G.-P. Bonneau, S. Hahmann, B. Sauvage.
to appear, in: Multiresolution Analysis, Shape analysis and Structuring, L. De Floriani and M. Spagnuolo (eds.),, Springer Verlag, 2006, to appear p
http://www-evasion.imag.fr/Publications/2006/EBHS06.
[12]
F. Faure, B. Stanciulescu.
3, in: Le traité de la réalité virtuelle. Volume 3: outils et modeles informatiques des environnements naturels, Mines Paris, 2006, p. 185–216
http://www-evasion.imag.fr/Publications/2006/FS06.
[13]
L. Favreau, L. Reveret, C. Depraz, M.-P. Cani.
Animal gaits from video: comparative studies, in: Graphical Models (GMOD), mar 2006, vol. 68, no 2, p. 212-234
http://www-evasion.imag.fr/Publications/2006/FRDC06.
[14]
C. Larboulette, M.-P. Cani, B. Arnaldi.
Ajout de détails dynamiques à une animation temps-réel de personnage, in: Technique et Science Informatiques (TSI), Hermes Science, 2006, vol. 6
http://www-evasion.imag.fr/Publications/2006/LCA06.
[15]
M. Nesme, F. Faure, Y. Payan.
Hierarchical Multi-Resolution Finite Element Model for Soft Body Simulation, in: Lecture Notes in Computer Science, july 2006, vol. 4072, p. 40–47
http://www-evasion.imag.fr/Publications/2006/NFP06b.
[16]
E. Turquin, J. Wither, L. Boissieux, M.-P. Cani, J. Hughes.
A sketch-based interface for clothing virtual characters, in: IEEE Computer Graphics & Applications, Special issue on sketch based modeling. To appear., 2006
http://www-evasion.imag.fr/Publications/2006/TWBCH06.
[17]
K. Ward, F. Bertails, T.-Y. Kim, S. R. Marschner, M.-P. Cani, M. Lin.
A Survey on Hair Modeling: Styling, Simulation, and Rendering, in: IEEE Transactions on Visualization and Computer Graphics (TVCG), To appear, 2006
http://www-evasion.imag.fr/Publications/2006/WBKMCL06.

Publications in Conferences and Workshops

[18]
A. Angelidis, F. Neyret, K. Singh, D. Nowrouzezahrai.
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation, in: ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), sep 2006
http://www-evasion.imag.fr/Publications/2006/ANSN06.
[19]
G. Aujay, F. Hetroy, F. Lazarus.
Construction automatique d'un squelette pour l'animation de personnages, in: AFIG, 2006.
[20]
F. Bertails, B. Audoly, M.-P. Cani, B. Querleux, F. Leroy, J.-L. Lévêque.
Super-Helices for Predicting the Dynamics of Natural Hair, in: ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference), accepted to Siggraph'06, August 2006
http://www-evasion.imag.fr/Publications/2006/BACQLL06.
[21]
A. Bouthors, F. Neyret, S. Lefebvre.
Real-time realistic illumination and shading of stratiform clouds, in: Eurographics Workshop on Natural Phenomena, sep 2006
http://www-evasion.imag.fr/Publications/2006/BNL06.
[22]
J. Combaz, F. Neyret.
Semi-interactive morphogenesis, in: Shape Modeling International, 2006
http://www-evasion.imag.fr/Publications/2006/CN06.
[23]
J. Diener, L. Reveret, E. Fiume.
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models, in: ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), ACM-Siggraph/Eurographics, 2006
http://www-evasion.imag.fr/Publications/2006/DRF06.
[24]
P. Kry, D. Pai.
Grasp Recognition and Manipulation with the Tango, in: International Symposium on Experimental Robotics, July 2006
http://www-evasion.imag.fr/Publications/2006/KP06a.
[25]
P. Kry, D. Pai.
Interaction Capture and Synthesis, in: ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference), 2006, vol. 25, p. 872–880
http://www-evasion.imag.fr/Publications/2006/KP06.
[26]
M. Marchal, P. Provent, F. Ruyer, P. Djoharian, F. Neyret.
Computer-assisted Teaching in Class Situation: a High-school Math Lab on Vectors, in: Edutainment, published as a volume in Lecture Notes in Computer Science, Springer, 2006
http://www-evasion.imag.fr/Publications/2006/MPRDN06.
[27]
M. Nesme, F. Faure, Y. Payan.
Hierarchical Multi-Resolution Finite Element Model for Soft Body Simulation, in: Workshop on Computer Assisted Diagnosis and Surgery, Santiago de Chile, march 2006
http://www-evasion.imag.fr/Publications/2006/NFP06a.
[28]
M. Nesme, Y. Payan, F. Faure.
Animating Shapes at Arbitrary Resolution with Non-Uniform Stiffness, in: Eurographics Workshop in Virtual Reality Interaction and Physical Simulation (VRIPHYS), Madrid, Eurographics, nov 2006
http://www-evasion.imag.fr/Publications/2006/NPF06.
[29]
F. Neyret.
Créer, Simuler, Explorer des Univers Naturels sur Ordinateur, in: AFIG, invited paper, 2006
http://www-evasion.imag.fr/Publications/2006/Ney06.
[30]
L. Raghupathi, F. Faure.
QP-Collide: A New Approach to Collision Treatment, in: journées du groupe de travail Animation et Simulation (GTAS), Annual French Working group on Animation and Simulation, Institut de Recherche en Informatique de Toulouse, June 2006, p. 91-101
http://www-evasion.imag.fr/Publications/2006/RF06.
[31]
B. Sauvage, S. Hahmann, G.-P. Bonneau.
Length Constrained Multiresolution Deformation for Surface Wrinkling, in: Shape Modeling International, IEEE CS, 2006
http://www-evasion.imag.fr/Publications/2006/SHB06.

Internal Reports

[32]
A. Augustin, F. Neyret.
Flow-noise en temps réel, Rapport de stage d'option, École polytechnique - Evasion, laboratoire GRAVIR, juin 2006
http://www-evasion.imag.fr/Publications/2006/AN06.
[33]
G. Clauzel.
Real-Time Animation of Quadrupeds based on Physics, Technical report, DEA IVR, jun 2006
http://www-evasion.imag.fr/Publications/2006/Cla06.
[34]
S. Rey, F. Hetroy.
Morphological operators for the topology control of volumetric models, Rapport de stage 2ème année, ENSIMAG-INPG, August 2006
http://www-evasion.imag.fr/Publications/2006/RH06.
[35]
T. Stein.
Animation de plis de tissus pour le rendu non-photoréaliste, Technical report, INPG, 2006
http://www-evasion.imag.fr/Publications/2006/Ste06.

Miscellaneous

[36]
G. Aujay.
D'un squelette géométrique à un squelette d'animation, Technical report, M2R IVR, 2006
http://www-evasion.imag.fr/Publications/2006/Auj06.
[37]
S. Barbier, G.-P. Bonneau.
Exploration interactive de gros maillages surfaciques et volumiques, Technical report, M2R IVR, 2006
http://www-evasion.imag.fr/Publications/2006/BB06.
[38]
N. Chaverou, L. Reveret.
Extension aux quadrupèdes d'un moteur d'animation 3D de personnages, Technical report, M2R IVR, Juin 2006
http://www-evasion.imag.fr/Publications/2006/CR06.
[39]
S. Hassan, F. Faure, F. Hetroy.
Caractérisation et quantification d'anévrismes sur des modèles volumiques, pré-rapport de M2R IVR, September 2006
http://www-evasion.imag.fr/Publications/2006/HFH06.
[40]
T. Philippe, M.-P. Cani.
Une approche géométrique pour la modélisation de vêtements virtuels, Technical report, M2R IVR, 2006
http://www-evasion.imag.fr/Publications/2006/PC06.

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