Bibliography
Publications of the year
Doctoral dissertations and Habilitation theses
- [1]
- F. Bertails.
Simulation de Chevelures Virtuelles, Ph. D. Thesis, Institut National Polytechnique de Grenoble, 2006
http://www-evasion.imag.fr/Publications/2006/Ber06. - [2]
- L. Favreau.
Modélisation du mouvement des quadrupèdes à partir de la vidéo, Ph. D. Thesis, INPG, nov 2006
http://www-evasion.imag.fr/Publications/2006/Fav06. - [3]
- L. Raghupathi.
Vers Une Animation Robuste d' Objets Complexes en Interaction, Ph. D. Thesis, Institut National Polytechniqe de Grenoble, 46 Avenue Felix Viallet, 38031 Grenoble Cedex, France, November 2006
http://www-evasion.imag.fr/Publications/2006/Rag06.
Articles in refereed journals and book chapters
- [4]
- A. Angelidis, M.-P. Cani, G. Wyvill, S. King.
Swirling-sweepers: constant volume modeling, in: Graphical Models (GMOD), Special issue on PG'04, jul 2006, vol. 68, no 4
http://www-evasion.imag.fr/Publications/2006/ACWK06. - [5]
- A. Angelidis, G. Wyvill, M.-P. Cani.
Sweepers: Swept Deformation Defined by Gesture, in: Graphical Models (GMOD), Special issue on SMI 2004, January 2006, vol. 68, no 1, p. 2-14
http://www-evasion.imag.fr/Publications/2006/AWC06. - [6]
- M.-P. Cani, A. Angelidis.
chapter 7, in: Towards Virtual Clay, in course 'Interactive Shape Editing', Course proceedings., ACM SIGGRAPH, Boston, USA, august 2006
http://www-evasion.imag.fr/Publications/2006/CA06. - [7]
- M.-P. Cani, F. Bertails.
Chapter 4., in: Hair Interactions, in tutorial 'Collision Handling and its applications', EG Tutorial Series, The Eurographics association, Vienna, Austria, Sept 2006
http://www-evasion.imag.fr/Publications/2006/CB06. - [8]
- M.-P. Cani, E. Galin.
5, in: Informatique graphique et géométrique, animation: chapitre Surfaces Implicites, Hermès, 2006
http://www-evasion.imag.fr/Publications/2006/CG06. - [9]
- M.-P. Cani, F. Neyret, M. Parenthoen, J. Tisseau.
Modeles pour les env. naturels, in: Le traité de la réalité virtuelle. Volume 3: outils et modeles informatiques des environnements naturels, collection sciences mathematiques et informatiques, Mines Paris, 2006, vol. 3, p. 315–331
http://www-evasion.imag.fr/Publications/2006/CNPT06. - [10]
- P. Decaudin, D. Julius, J. Wither, L. Boissieux, A. Sheffer, M.-P. Cani.
Virtual Garments: A Fully Geometric Approach for Clothing Design, in: Computer Graphics Forum (Eurographics'06 proc.), sep 2006, vol. 25, no 3
http://www-evasion.imag.fr/Publications/2006/DJWBSC06. - [11]
- G. Elber, G.-P. Bonneau, S. Hahmann, B. Sauvage.
to appear, in: Multiresolution Analysis, Shape analysis and Structuring, L. De Floriani and M. Spagnuolo (eds.),, Springer Verlag, 2006, to appear p
http://www-evasion.imag.fr/Publications/2006/EBHS06. - [12]
- F. Faure, B. Stanciulescu.
3, in: Le traité de la réalité virtuelle. Volume 3: outils et modeles informatiques des environnements naturels, Mines Paris, 2006, p. 185–216
http://www-evasion.imag.fr/Publications/2006/FS06. - [13]
- L. Favreau, L. Reveret, C. Depraz, M.-P. Cani.
Animal gaits from video: comparative studies, in: Graphical Models (GMOD), mar 2006, vol. 68, no 2, p. 212-234
http://www-evasion.imag.fr/Publications/2006/FRDC06. - [14]
- C. Larboulette, M.-P. Cani, B. Arnaldi.
Ajout de détails dynamiques à une animation temps-réel de personnage, in: Technique et Science Informatiques (TSI), Hermes Science, 2006, vol. 6
http://www-evasion.imag.fr/Publications/2006/LCA06. - [15]
- M. Nesme, F. Faure, Y. Payan.
Hierarchical Multi-Resolution Finite Element Model for Soft Body Simulation, in: Lecture Notes in Computer Science, july 2006, vol. 4072, p. 40–47
http://www-evasion.imag.fr/Publications/2006/NFP06b. - [16]
- E. Turquin, J. Wither, L. Boissieux, M.-P. Cani, J. Hughes.
A sketch-based interface for clothing virtual characters, in: IEEE Computer Graphics & Applications, Special issue on sketch based modeling. To appear., 2006
http://www-evasion.imag.fr/Publications/2006/TWBCH06. - [17]
- K. Ward, F. Bertails, T.-Y. Kim, S. R. Marschner, M.-P. Cani, M. Lin.
A Survey on Hair Modeling: Styling, Simulation, and Rendering, in: IEEE Transactions on Visualization and Computer Graphics (TVCG), To appear, 2006
http://www-evasion.imag.fr/Publications/2006/WBKMCL06.
Publications in Conferences and Workshops
- [18]
- A. Angelidis, F. Neyret, K. Singh, D. Nowrouzezahrai.
A Controllable, Fast and Stable Basis for Vortex Based Smoke Simulation, in: ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), sep 2006
http://www-evasion.imag.fr/Publications/2006/ANSN06. - [19]
- G. Aujay, F. Hetroy, F. Lazarus.
Construction automatique d'un squelette pour l'animation de personnages, in: AFIG, 2006. - [20]
- F. Bertails, B. Audoly, M.-P. Cani, B. Querleux, F. Leroy, J.-L. Lévêque.
Super-Helices for Predicting the Dynamics of Natural Hair, in: ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference), accepted to Siggraph'06, August 2006
http://www-evasion.imag.fr/Publications/2006/BACQLL06. - [21]
- A. Bouthors, F. Neyret, S. Lefebvre.
Real-time realistic illumination and shading of stratiform clouds, in: Eurographics Workshop on Natural Phenomena, sep 2006
http://www-evasion.imag.fr/Publications/2006/BNL06. - [22]
- J. Combaz, F. Neyret.
Semi-interactive morphogenesis, in: Shape Modeling International, 2006
http://www-evasion.imag.fr/Publications/2006/CN06. - [23]
- J. Diener, L. Reveret, E. Fiume.
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models, in: ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), ACM-Siggraph/Eurographics, 2006
http://www-evasion.imag.fr/Publications/2006/DRF06. - [24]
- P. Kry, D. Pai.
Grasp Recognition and Manipulation with the Tango, in: International Symposium on Experimental Robotics, July 2006
http://www-evasion.imag.fr/Publications/2006/KP06a. - [25]
- P. Kry, D. Pai.
Interaction Capture and Synthesis, in: ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference), 2006, vol. 25, p. 872–880
http://www-evasion.imag.fr/Publications/2006/KP06. - [26]
- M. Marchal, P. Provent, F. Ruyer, P. Djoharian, F. Neyret.
Computer-assisted Teaching in Class Situation: a High-school Math Lab on Vectors, in: Edutainment, published as a volume in Lecture Notes in Computer Science, Springer, 2006
http://www-evasion.imag.fr/Publications/2006/MPRDN06. - [27]
- M. Nesme, F. Faure, Y. Payan.
Hierarchical Multi-Resolution Finite Element Model for Soft Body Simulation, in: Workshop on Computer Assisted Diagnosis and Surgery, Santiago de Chile, march 2006
http://www-evasion.imag.fr/Publications/2006/NFP06a. - [28]
- M. Nesme, Y. Payan, F. Faure.
Animating Shapes at Arbitrary Resolution with Non-Uniform Stiffness, in: Eurographics Workshop in Virtual Reality Interaction and Physical Simulation (VRIPHYS), Madrid, Eurographics, nov 2006
http://www-evasion.imag.fr/Publications/2006/NPF06. - [29]
- F. Neyret.
Créer, Simuler, Explorer des Univers Naturels sur Ordinateur, in: AFIG, invited paper, 2006
http://www-evasion.imag.fr/Publications/2006/Ney06. - [30]
- L. Raghupathi, F. Faure.
QP-Collide: A New Approach to Collision Treatment, in: journées du groupe de travail Animation et Simulation (GTAS), Annual French Working group on Animation and Simulation, Institut de Recherche en Informatique de Toulouse, June 2006, p. 91-101
http://www-evasion.imag.fr/Publications/2006/RF06. - [31]
- B. Sauvage, S. Hahmann, G.-P. Bonneau.
Length Constrained Multiresolution Deformation for Surface Wrinkling, in: Shape Modeling International, IEEE CS, 2006
http://www-evasion.imag.fr/Publications/2006/SHB06.
Internal Reports
- [32]
- A. Augustin, F. Neyret.
Flow-noise en temps réel, Rapport de stage d'option, École polytechnique - Evasion, laboratoire GRAVIR, juin 2006
http://www-evasion.imag.fr/Publications/2006/AN06. - [33]
- G. Clauzel.
Real-Time Animation of Quadrupeds based on Physics, Technical report, DEA IVR, jun 2006
http://www-evasion.imag.fr/Publications/2006/Cla06. - [34]
- S. Rey, F. Hetroy.
Morphological operators for the topology control of volumetric models, Rapport de stage 2ème année, ENSIMAG-INPG, August 2006
http://www-evasion.imag.fr/Publications/2006/RH06. - [35]
- T. Stein.
Animation de plis de tissus pour le rendu non-photoréaliste, Technical report, INPG, 2006
http://www-evasion.imag.fr/Publications/2006/Ste06.
Miscellaneous
- [36]
- G. Aujay.
D'un squelette géométrique à un squelette d'animation, Technical report, M2R IVR, 2006
http://www-evasion.imag.fr/Publications/2006/Auj06. - [37]
- S. Barbier, G.-P. Bonneau.
Exploration interactive de gros maillages surfaciques et volumiques, Technical report, M2R IVR, 2006
http://www-evasion.imag.fr/Publications/2006/BB06. - [38]
- N. Chaverou, L. Reveret.
Extension aux quadrupèdes d'un moteur d'animation 3D de personnages, Technical report, M2R IVR, Juin 2006
http://www-evasion.imag.fr/Publications/2006/CR06. - [39]
- S. Hassan, F. Faure, F. Hetroy.
Caractérisation et quantification d'anévrismes sur des modèles volumiques, pré-rapport de M2R IVR, September 2006
http://www-evasion.imag.fr/Publications/2006/HFH06. - [40]
- T. Philippe, M.-P. Cani.
Une approche géométrique pour la modélisation de vêtements virtuels, Technical report, M2R IVR, 2006
http://www-evasion.imag.fr/Publications/2006/PC06.