Bibliography
Publications of the year
Doctoral dissertations and Habilitation theses
- [1]
- P. Barla.
Representation and acquisition models for expressive rendering, Ph. D. Thesis, INP Grenoble, 46, avenue Félix Viallet - 38031 Grenoble Cedex 1 - France, Nov 2006
http://artis.imag.fr/Publications/2006/Bar06. - [2]
- S. Hornus.
Maintenance de la visibilité d'un point de vue mobile, et applications, Ph. D. Thesis, Université Joseph Fourier, Grenoble, may 2006
http://artis.imag.fr/Publications/2006/Hor06.
Articles in refereed journals and book chapters
- [3]
- L. Atty, N. Holzschuch, M. Lapierre, J.-M. Hasenfratz, C. Hansen, F. Sillion.
Soft Shadow Maps: Efficient Sampling of Light Source Visibility, in: Computer Graphics Forum, to appear, dec 2006, vol. 25, no 4
http://artis.imag.fr/Publications/2006/AHLHHS06. - [4]
- P. Barla, S. Breslav, J. Thollot, F. Sillion, L. Markosian.
Stroke Pattern Analysis and Synthesis, in: Computer Graphics Forum (Proc. of Eurographics 2006), 2006, vol. 25
http://artis.imag.fr/Publications/2006/BBTSM06. - [5]
- P. Barla, J. Thollot, G. Thomas.
Rendu expressif, in: Informatique graphique et rendu, to appear, 2006, ? p
http://artis.imag.fr/Publications/2006/BTT06. - [6]
- E. Eisemann, X. Décoret.
On Exact Error Bounds for View-Dependent Simplification, in: Computer Graphics Forum, to appear, 2007
http://artis.imag.fr/Publications/2007/ED07. - [7]
- M. Malmer, F. Malmer, U. Assarson, N. Holzschuch.
Fast Precomputed Ambient Occlusion for Proximity Shadows, in: Journal of Graphics Tools, 2006
http://artis.imag.fr/Publications/2006/MMAH06. - [8]
- A. Martinet, C. Soler, N. Holzschuch, F. Sillion.
Accurate Detection of Symmetries in 3D Shapes, in: ACM Transactions on Graphics, April 2006, vol. 25, no 2, p. 439 - 464
http://artis.imag.fr/Publications/2006/MSHS06. - [9]
- S. Paris, F. Sillion, L. Quan.
A Surface Reconstruction Method Using Global Graph Cut Optimization, in: International Journal of Computer Vision, February 2006, vol. 66, no 2, p. 141–161
http://artis.imag.fr/Publications/2006/PSQ06. - [10]
- D. Roger, N. Holzschuch.
Accurate Specular Reflections in Real-Time, in: Computer Graphics Forum (Proceedings of Eurographics 2006), sep 2006, vol. 25, no 3
http://artis.imag.fr/Publications/2006/RH06. - [11]
- E. Turquin, J. Wither, L. Boissieux, M.-P. Cani, J. Hughes.
A sketch-based interface for clothing virtual characters, in: IEEE Computer Graphics & Applications, to appear, January 2007
http://artis.imag.fr/Publications/2007/TWBCH07. - [12]
- J.-L. Widlowski, M. Taberner, B. Pinty, V. Bruniquel-Pinel, M. Disney, R. Fernandes, J.-P. Gastellu-Etchegorry, N. Gobron, A. Kuusk, T. Lavergne, S. Leblanc, P. E. Lewis, E. Martin, M. Mõttus, P. R. J. North, W. Qin, M. Robustelli, N. Rochdi, R. Ruiloba, C. Soler, R. Thompson, W. Verhoef, M. M. Verstraete, D. Xie.
The third RAdiation transfer Model Intercomparison (RAMI) exercise: Documenting progress in canopy re ectance models, to appear, 2006
http://ies.jrc.cec.eu.int/119.html.
Publications in Conferences and Workshops
- [13]
- L. Baboud, X. Décoret.
Realistic Water Volumes in Real-Time, in: Eurographics Workshop on Natural Phenomena, Eurographics, 2006
http://artis.imag.fr/Publications/2006/BD06a. - [14]
- L. Baboud, X. Décoret.
Rendering Geometry with Relief Textures, in: Graphics Interface '06, 2006
http://artis.imag.fr/Publications/2006/BD06. - [15]
- P. Barla, J. Thollot, L. Markosian.
X-Toon: An extended toon shader, in: International Symposium on Non-Photorealistic Animation and Rendering (NPAR), ACM, 2006
http://artis.imag.fr/Publications/2006/BTM06a. - [16]
- A. Bousseau, M. Kaplan, J. Thollot, F. Sillion.
Interactive watercolor rendering with temporal coherence and abstraction, in: International Symposium on Non-Photorealistic Animation and Rendering (NPAR), ACM, 2006
http://artis.imag.fr/Publications/2006/BKTS06. - [17]
- E. Eisemann, X. Décoret.
Fast Scene Voxelization and Applications, in: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH, 2006, p. 71-78
http://artis.imag.fr/Publications/2006/ED06. - [18]
- E. Eisemann, X. Décoret.
Fast Scene Voxelization Revisited, in: Siggraph technical sketch: SIGGRAPH'2006, ACM SIGGRAPH, August 2006
http://artis.imag.fr/Publications/2006/ED06b. - [19]
- E. Eisemann, X. Décoret.
Plausible Image Based Soft Shadows Using Occlusion Textures, in: Proceedings of the Brazilian Symposium on Computer Graphics and Image Processing, 19 (SIBGRAPI), R. L. Oliveira Neto (editor), Conference Series, IEEE Computer Society, IEEE, 2006
http://artis.imag.fr/Publications/2006/ED06a. - [20]
- J. Kontkanen, E. Turquin, N. Holzschuch, F. Sillion.
Wavelet Radiance Transport for Interactive Indirect Lighting, in: Rendering Techniques 2006 (Eurographics Symposium on Rendering), W. Heidrich, T. Akenine-Möller (editors), Eurographics, jun 2006
http://artis.imag.fr/Publications/2006/KTHS06. - [21]
- A. Orzan, J.-M. Hasenfratz.
Plaquage omnidirectionnel de textures provenant de séquences vidéo, in: Journées AFIG 2006, dec. 2006
http://artis.imag.fr/Publications/2006/OH06. - [22]
- D. Vanderhaeghe, P. Barla, J. Thollot, F. Sillion.
A dynamic drawing algorithm for interactive painterly rendering, in: Siggraph technical sketch: SIGGRAPH'2006, ACM, aug 2006
http://artis.imag.fr/Publications/2006/VBTS06. - [23]
- D. Vanderhaeghe, P. Barla, J. Thollot, F. Sillion.
Un Système Interactif et Controlable de Peinture pour l'Animation 3D, in: AFIG '06 (Actes des 19èmes journées de l'AFIG), nov 2006
http://artis.imag.fr/Publications/2006/VBTS06b.
Internal Reports
- [24]
- P. Barla, S. Breslav, J. Thollot, L. Markosian.
Interactive hatching and stippling by example, Technical report, INRIA, 2006
http://artis.imag.fr/Publications/2006/BBTM06.
Miscellaneous
- [25]
- A. Legeai, G. Thomas, J. Thollot.
Non-photorealistic line-based rendering: A perceptual approach NPAR Poster Session, june 2006
http://artis.imag.fr/Publications/2006/LTT06. - [26]
- D. Vanderhaeghe, P. Barla, J. Thollot, F. Sillion.
Dynamic Painting of Animated 3D scenes NPAR Poster Session, jun 2006
http://artis.imag.fr/Publications/2006/VBTS06a.
References in notes
- [27]
- M. Cunzi, J. Thollot, S. Paris, G. Debunne, J.-D. Gascuel, F. Durand.
Dynamic Canvas for Immersive Non-Photorealistic Walkthroughs, in: Proc. Graphics Interface, A K Peters, LTD., june 2003
http://www-artis.imag.fr/Publications/2003/CTPDGD03. - [28]
- X. Décoret, F. Durand, F. Sillion, J. Dorsey.
Billboard Clouds for Extreme Model Simplification, in: Proceedings of the ACM Siggraph, ACM Press, 2003
http://www-artis.imag.fr/Publications/2003/DDSD03. - [29]
- F. Durand, N. Holzschuch, C. Soler, E. Chan, F. Sillion.
A Frequency Analysis of Light Transport, in: ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference), August 2005, vol. 24, no 3
http://artis.imag.fr/Publications/2005/DHSCS05. - [30]
- S. Grabli, F. Durand, F. Sillion.
Density Measure for Line-Drawing Simplification, in: Proceedings of Pacific Graphics, 2004
http://artis.imag.fr/Publications/2004/GDS04. - [31]
- S. Grabli, F. Durand, E. Turquin, F. Sillion.
A Procedural Approach to Style for NPR Line Drawing from 3D models, Technical report, INRIA, February 2003, no 4724
http://hal.inria.fr/inria-00071862. - [32]
- S. Grabli, E. Turquin, F. Durand, F. Sillion.
Programmable Style for NPR Line Drawing, in: Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, june 2004
http://artis.imag.fr/Publications/2004/GTDS04. - [33]
- J.-M. Hasenfratz, M. Lapierre, J.-D. Gascuel, E. Boyer.
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors, in: Vision, Video and Graphics, Elsevier, Eurographics, 2003
http://www-artis.imag.fr/Publications/2003/HLGB03. - [34]
- J.-M. Hasenfratz, M. Lapierre, F. Sillion.
A Real-Time System for Full Body Interaction, in: Virtual Environments, 2004, p. 147-156
http://artis.imag.fr/Publications/2004/HLS04. - [35]
- A. Hertzmann, C. E. Jacobs, N. Oliver, B. Curless, D. H. Salesin.
Image Analogies, in: SIGGRAPH 2001, Computer Graphics Proceedings, E. Fiume (editor), ACM Press / ACM SIGGRAPH, 2001, p. 327–340
citeseer.ist.psu.edu/hertzmann01image.html. - [36]
- P. Lalonde, E. Schenk.
Shader-driven compilation of rendering assets, in: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2002), July 2002, vol. 21, no 3, p. 713 - 720. - [37]
- S. Lefebvre, F. Neyret, S. Hornus, J. Thollot.
MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games), in: Eurographics - Education, Grenoble, Eurographics, August 2004
http://artis.imag.fr/Publications/2004/LNHT04. - [38]
- B. J. Meier.
Painterly rendering for animation, in: Siggraph'96, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, ACM Press, 1996, p. 477–484
http://doi.acm.org/10.1145/237170.237288. - [39]
- L. Williams.
Casting Curved Shadows on Curved Surfaces, in: Computer Graphics (Proceedings of SIGGRAPH 78), August 1978, vol. 12, no 3, p. 270–274.