Team artis

Members
Overall Objectives
Scientific Foundations
Application Domains
Software
New Results
Contracts and Grants with Industry
Other Grants and Activities
Dissemination
Bibliography

Bibliography

Publications of the year

Doctoral dissertations and Habilitation theses

[1]
P. Barla.
Representation and acquisition models for expressive rendering, Ph. D. Thesis, INP Grenoble, 46, avenue Félix Viallet - 38031 Grenoble Cedex 1 - France, Nov 2006
http://artis.imag.fr/Publications/2006/Bar06.
[2]
S. Hornus.
Maintenance de la visibilité d'un point de vue mobile, et applications, Ph. D. Thesis, Université Joseph Fourier, Grenoble, may 2006
http://artis.imag.fr/Publications/2006/Hor06.

Articles in refereed journals and book chapters

[3]
L. Atty, N. Holzschuch, M. Lapierre, J.-M. Hasenfratz, C. Hansen, F. Sillion.
Soft Shadow Maps: Efficient Sampling of Light Source Visibility, in: Computer Graphics Forum, to appear, dec 2006, vol. 25, no 4
http://artis.imag.fr/Publications/2006/AHLHHS06.
[4]
P. Barla, S. Breslav, J. Thollot, F. Sillion, L. Markosian.
Stroke Pattern Analysis and Synthesis, in: Computer Graphics Forum (Proc. of Eurographics 2006), 2006, vol. 25
http://artis.imag.fr/Publications/2006/BBTSM06.
[5]
P. Barla, J. Thollot, G. Thomas.
Rendu expressif, in: Informatique graphique et rendu, to appear, 2006, ? p
http://artis.imag.fr/Publications/2006/BTT06.
[6]
E. Eisemann, X. Décoret.
On Exact Error Bounds for View-Dependent Simplification, in: Computer Graphics Forum, to appear, 2007
http://artis.imag.fr/Publications/2007/ED07.
[7]
M. Malmer, F. Malmer, U. Assarson, N. Holzschuch.
Fast Precomputed Ambient Occlusion for Proximity Shadows, in: Journal of Graphics Tools, 2006
http://artis.imag.fr/Publications/2006/MMAH06.
[8]
A. Martinet, C. Soler, N. Holzschuch, F. Sillion.
Accurate Detection of Symmetries in 3D Shapes, in: ACM Transactions on Graphics, April 2006, vol. 25, no 2, p. 439 - 464
http://artis.imag.fr/Publications/2006/MSHS06.
[9]
S. Paris, F. Sillion, L. Quan.
A Surface Reconstruction Method Using Global Graph Cut Optimization, in: International Journal of Computer Vision, February 2006, vol. 66, no 2, p. 141–161
http://artis.imag.fr/Publications/2006/PSQ06.
[10]
D. Roger, N. Holzschuch.
Accurate Specular Reflections in Real-Time, in: Computer Graphics Forum (Proceedings of Eurographics 2006), sep 2006, vol. 25, no 3
http://artis.imag.fr/Publications/2006/RH06.
[11]
E. Turquin, J. Wither, L. Boissieux, M.-P. Cani, J. Hughes.
A sketch-based interface for clothing virtual characters, in: IEEE Computer Graphics & Applications, to appear, January 2007
http://artis.imag.fr/Publications/2007/TWBCH07.
[12]
J.-L. Widlowski, M. Taberner, B. Pinty, V. Bruniquel-Pinel, M. Disney, R. Fernandes, J.-P. Gastellu-Etchegorry, N. Gobron, A. Kuusk, T. Lavergne, S. Leblanc, P. E. Lewis, E. Martin, M. Mõttus, P. R. J. North, W. Qin, M. Robustelli, N. Rochdi, R. Ruiloba, C. Soler, R. Thompson, W. Verhoef, M. M. Verstraete, D. Xie.
The third RAdiation transfer Model Intercomparison (RAMI) exercise: Documenting progress in canopy re ectance models, to appear, 2006
http://ies.jrc.cec.eu.int/119.html.

Publications in Conferences and Workshops

[13]
L. Baboud, X. Décoret.
Realistic Water Volumes in Real-Time, in: Eurographics Workshop on Natural Phenomena, Eurographics, 2006
http://artis.imag.fr/Publications/2006/BD06a.
[14]
L. Baboud, X. Décoret.
Rendering Geometry with Relief Textures, in: Graphics Interface '06, 2006
http://artis.imag.fr/Publications/2006/BD06.
[15]
P. Barla, J. Thollot, L. Markosian.
X-Toon: An extended toon shader, in: International Symposium on Non-Photorealistic Animation and Rendering (NPAR), ACM, 2006
http://artis.imag.fr/Publications/2006/BTM06a.
[16]
A. Bousseau, M. Kaplan, J. Thollot, F. Sillion.
Interactive watercolor rendering with temporal coherence and abstraction, in: International Symposium on Non-Photorealistic Animation and Rendering (NPAR), ACM, 2006
http://artis.imag.fr/Publications/2006/BKTS06.
[17]
E. Eisemann, X. Décoret.
Fast Scene Voxelization and Applications, in: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, ACM SIGGRAPH, 2006, p. 71-78
http://artis.imag.fr/Publications/2006/ED06.
[18]
E. Eisemann, X. Décoret.
Fast Scene Voxelization Revisited, in: Siggraph technical sketch: SIGGRAPH'2006, ACM SIGGRAPH, August 2006
http://artis.imag.fr/Publications/2006/ED06b.
[19]
E. Eisemann, X. Décoret.
Plausible Image Based Soft Shadows Using Occlusion Textures, in: Proceedings of the Brazilian Symposium on Computer Graphics and Image Processing, 19 (SIBGRAPI), R. L. Oliveira Neto (editor), Conference Series, IEEE Computer Society, IEEE, 2006
http://artis.imag.fr/Publications/2006/ED06a.
[20]
J. Kontkanen, E. Turquin, N. Holzschuch, F. Sillion.
Wavelet Radiance Transport for Interactive Indirect Lighting, in: Rendering Techniques 2006 (Eurographics Symposium on Rendering), W. Heidrich, T. Akenine-Möller (editors), Eurographics, jun 2006
http://artis.imag.fr/Publications/2006/KTHS06.
[21]
A. Orzan, J.-M. Hasenfratz.
Plaquage omnidirectionnel de textures provenant de séquences vidéo, in: Journées AFIG 2006, dec. 2006
http://artis.imag.fr/Publications/2006/OH06.
[22]
D. Vanderhaeghe, P. Barla, J. Thollot, F. Sillion.
A dynamic drawing algorithm for interactive painterly rendering, in: Siggraph technical sketch: SIGGRAPH'2006, ACM, aug 2006
http://artis.imag.fr/Publications/2006/VBTS06.
[23]
D. Vanderhaeghe, P. Barla, J. Thollot, F. Sillion.
Un Système Interactif et Controlable de Peinture pour l'Animation 3D, in: AFIG '06 (Actes des 19èmes journées de l'AFIG), nov 2006
http://artis.imag.fr/Publications/2006/VBTS06b.

Internal Reports

[24]
P. Barla, S. Breslav, J. Thollot, L. Markosian.
Interactive hatching and stippling by example, Technical report, INRIA, 2006
http://artis.imag.fr/Publications/2006/BBTM06.

Miscellaneous

[25]
A. Legeai, G. Thomas, J. Thollot.
Non-photorealistic line-based rendering: A perceptual approach NPAR Poster Session, june 2006
http://artis.imag.fr/Publications/2006/LTT06.
[26]
D. Vanderhaeghe, P. Barla, J. Thollot, F. Sillion.
Dynamic Painting of Animated 3D scenes NPAR Poster Session, jun 2006
http://artis.imag.fr/Publications/2006/VBTS06a.

References in notes

[27]
M. Cunzi, J. Thollot, S. Paris, G. Debunne, J.-D. Gascuel, F. Durand.
Dynamic Canvas for Immersive Non-Photorealistic Walkthroughs, in: Proc. Graphics Interface, A K Peters, LTD., june 2003
http://www-artis.imag.fr/Publications/2003/CTPDGD03.
[28]
X. Décoret, F. Durand, F. Sillion, J. Dorsey.
Billboard Clouds for Extreme Model Simplification, in: Proceedings of the ACM Siggraph, ACM Press, 2003
http://www-artis.imag.fr/Publications/2003/DDSD03.
[29]
F. Durand, N. Holzschuch, C. Soler, E. Chan, F. Sillion.
A Frequency Analysis of Light Transport, in: ACM Transactions on Graphics (Proceedings of the SIGGRAPH conference), August 2005, vol. 24, no 3
http://artis.imag.fr/Publications/2005/DHSCS05.
[30]
S. Grabli, F. Durand, F. Sillion.
Density Measure for Line-Drawing Simplification, in: Proceedings of Pacific Graphics, 2004
http://artis.imag.fr/Publications/2004/GDS04.
[31]
S. Grabli, F. Durand, E. Turquin, F. Sillion.
A Procedural Approach to Style for NPR Line Drawing from 3D models, Technical report, INRIA, February 2003, no 4724
http://hal.inria.fr/inria-00071862.
[32]
S. Grabli, E. Turquin, F. Durand, F. Sillion.
Programmable Style for NPR Line Drawing, in: Rendering Techniques 2004 (Eurographics Symposium on Rendering), ACM Press, june 2004
http://artis.imag.fr/Publications/2004/GTDS04.
[33]
J.-M. Hasenfratz, M. Lapierre, J.-D. Gascuel, E. Boyer.
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors, in: Vision, Video and Graphics, Elsevier, Eurographics, 2003
http://www-artis.imag.fr/Publications/2003/HLGB03.
[34]
J.-M. Hasenfratz, M. Lapierre, F. Sillion.
A Real-Time System for Full Body Interaction, in: Virtual Environments, 2004, p. 147-156
http://artis.imag.fr/Publications/2004/HLS04.
[35]
A. Hertzmann, C. E. Jacobs, N. Oliver, B. Curless, D. H. Salesin.
Image Analogies, in: SIGGRAPH 2001, Computer Graphics Proceedings, E. Fiume (editor), ACM Press / ACM SIGGRAPH, 2001, p. 327–340
citeseer.ist.psu.edu/hertzmann01image.html.
[36]
P. Lalonde, E. Schenk.
Shader-driven compilation of rendering assets, in: ACM Transactions on Graphics (Proceedings of SIGGRAPH 2002), July 2002, vol. 21, no 3, p. 713 - 720.
[37]
S. Lefebvre, F. Neyret, S. Hornus, J. Thollot.
MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games), in: Eurographics - Education, Grenoble, Eurographics, August 2004
http://artis.imag.fr/Publications/2004/LNHT04.
[38]
B. J. Meier.
Painterly rendering for animation, in: Siggraph'96, Proceedings of the 23rd annual conference on Computer graphics and interactive techniques, ACM Press, 1996, p. 477–484
http://doi.acm.org/10.1145/237170.237288.
[39]
L. Williams.
Casting Curved Shadows on Curved Surfaces, in: Computer Graphics (Proceedings of SIGGRAPH 78), August 1978, vol. 12, no 3, p. 270–274.

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