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Section: Application Domains

Embedded systems

Embedded systems with limited resources are a domain in which reactive programming can be useful. Indeed, reactive programming makes concurrent programming available in this context, even in the absence of a library of threads (as for example the pthreads ). One objective is to build embedded systems from basic software components implementing the minimal functionalities of an operating system. In such an approach, the processor and the scheduler are considered as special resources. An essential component is a new specialized scheduler that should provide reactive engines with the functionalities they need.

This approach is useful for mobile telecom infrastructures. It could also be used in more applicative domains, as the one of gaming consoles. PDAs are also a target in which the proposed approach could be used. In this context, graphical approaches as Icobjs could be considered to allow end-users to build some part of their applications.


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