Team mimosa

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Section: Application Domains

Simulation

Simulation of physical entities is used in many distinct areas, ranging from surgery training to games. The standard approach consists in discretization of time, followed by the integration using a stepwise method (e.g. Runge-Kutta algorithms). The use of threads to simulate separate and independent objects of the real world appears quite natural when the focus is put on object behaviours and interactions between them. However, using threads in this context is not so easy: for example, complex interactions between objects may demand complex thread synchronizations, and the number of components to simulate may exceed the number of available threads. Our approach based on FairThreads , or on the use of reactive instructions, can be helpful in several aspects:


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