Overall Objectives
Scientific Foundations
Application Domains
New Results
Contracts and Grants with Industry
Other Grants and Activities
Inria / Raweb 2003
Project: EVASION

Project : evasion

Section: Contracts and Grants with Industry

RIAM Virtual Actors

Participants : Florence Bertails, Marie-Paule Cani, Alexandre Perrin, Lionel Reveret.

In the context of a RIAM contract started in June 2003 for 18 months with Galilea and LEIBNIZ/INPG, new technologicals tools are developed to create believable 3D characters for video games. EVASION is involved in two main projects : facial animation for talking characters and real-time animation of hairs. A lipsync product is developed from previous results on facial animation (see section 6.5.1). "Lipsync" consists of synchronising the animation of facial movement of a 3D character with a corresponding soundtrack. Previous research results allow to perform an analysis of live video of a person speaking without the need of markers. Animation of hair (see section 6.4.3) will be based on our recent works on hierarchical simulation of the dynamics of hairs motion [11]. The adaptive simulation will be improved to allow the real-time animation of hair wisps.