Team alice

Members
Overall Objectives
Scientific Foundations
Application Domains
Software
New Results
Other Grants and Activities
Dissemination
Bibliography

Bibliography

Major publications by the team in recent years

[1]
L. Castanié, C. Mion, X. Cavin, B. Lévy.
Distributed Shared Memory for Roaming Large Volumes, in: IEEE Transactions on Visualization and Computer Graphics (proceedings Visualization 2006), 2006, vol. 12, no 5.
http://hal.inria.fr/inria-00104989/en/
[2]
G. Lecot, B. Lévy, L. Alonso, J.-C. Paul.
Master-Element Vector Irradiance for Large Tessellated Models, in: Graphite conf. proc., ACM, 2005, p. 315-322.
[3]
G. Lecot, B. Lévy.
ARDECO: Automatic Region DEtection and Conversion, in: Eurographics Symposium on Rendering, 2006-07-30, Chypre, 2006.
http://hal.inria.fr/inria-00105620/en/
[4]
W. C. Li, N. Ray, B. Lévy.
Automatic and Interactive Mesh to T-Spline Conversion, in: EG/ACM Symposium on Geometry Processing, 2006-06-26, Italy, 2006.
http://hal.inria.fr/inria-00105611/en/
[5]
B. Lévy, G. Caumon, S. Conreaux, X. Cavin.
Circular Incident Edge Lists: A Data Structure for Rendering Complex Unstructured Grids, in: IEEE Visualization 2001, San-Diego, USA, IEEE, Oct 2001.
[6]
B. Lévy.
Laplace-Beltrami Eigenfunctions: Towards an Algorithm that Understands Geometry, in: IEEE International Conference on Shape Modeling and Applications, 2006-06-14, Japan, 2006.
http://hal.inria.fr/inria-00105566/en/
[7]
B. Lévy, S. Petitjean, N. Ray, J. Maillot.
Least Squares Conformal Maps for Automatic Texture Atlas Generation, in: SIGGRAPH, ACM, Jul 2002.
[8]
N. Ray, W. C. Li, B. Lévy, A. Sheffer, P. Alliez.
Periodic Global Parameterization, in: ACM Transaction on Graphics, 2006.
http://hal.inria.fr/inria-00104853/en/
[9]
A. Sheffer, B. Lévy, M. Mogilnitsky, A. Bogomyakov.
ABF++ : Fast and Robust Angle Based Flattening, in: ACM Transactions on Graphics, Apr 2004.

Publications of the year

Articles in International Peer-Reviewed Journal

[10]
L. Alonso, E. M. Reingold.
Bounds for Cops and Robber Pursuit, in: Computational Geometry, 2010, vol. 43, no 9, p. 749-766. [ DOI : 10.1016/j.comgeo.2010.02.002 ]
http://hal.inria.fr/inria-00459460/en
[11]
P. Bénard, A. Lagae, P. Vangorp, S. Lefebvre, G. Drettakis, J. Thollot.
A Dynamic Noise Primitive for Coherent Stylization, in: Computer Graphics Forum, 2010, vol. 29, no 4, p. 1497-1506. [ DOI : 10.1111/j.1467-8659.2010.01747.x ]
http://www.eg.org/EG/DL/CGF/volume29/issue4/v29i4pp1497-1506.pdf.abstract.pdf;internal&action=action.digitallibrary.ShowPaperAbstract, http://hal.inria.fr/inria-00487986/en
[12]
N. Cherpeau, G. Caumon, B. Lévy.
Stochastic simulations of fault networks in 3D structural modeling, in: Comptes Rendus de l'Académie des Sciences, 2010.
[13]
A. Lagae, S. Lefebvre, P. Dutré.
Improving Gabor Noise, in: IEEE Transactions on Visualization and Computer Graphics, 2010.
[14]
S. Lefebvre, S. Hornus, A. Lasram.
By-example Synthesis of Architectural Textures, in: ACM Transactions on Graphics, July 2010, vol. 29, no 4.
http://hal.inria.fr/inria-00547754/en
[15]
B. Lévy, Y. Liu.
Lp Centroidal Voronoi Tesselation and its Applications, in: ACM Transactions on Graphics (SIGGRAPH conference proceedings), 2010.
[16]
G. Rong, Y. Liu, W. Wang, X. Yin, X. Gu, X. Guo.
GPU-Assisted Computation of Centroidal Voronoi Tessellation, in: IEEE Transactions on Visualization and Computer Graphics, 2010.
[17]
T. Viard, G. Caumon, B. Lévy.
Adjacent versus coincident representations of geospatial uncertainty: Which promote better decisions?, in: Computers and Geosciences, 2010.

International Peer-Reviewed Conference/Proceedings

[18]
P. Bénard, A. Lagae, P. Vangorp, S. Lefebvre, G. Drettakis, J. Thollot.
NPR Gabor Noise for Coherent Stylization, in: The 37th International Conference and Exhibition on Computer Graphics and Interactive Techniques SIGGRAPH 2010: Talks, United States Los Angeles, ACM, July 2010.
http://hal.inria.fr/inria-00492833/en
[19]
M. Chajdas, S. Lefebvre, M. Stamminger.
Assisted Texture Assignment, in: ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games - I3D 2011, United States Washington, D.C., ACM, 2010.
http://hal.inria.fr/inria-00547769/en
[20]
C. Geng, H. Suzuki, D.-M. Yan, T. Michikawa, Y. Sato, M. Hashima, E. Ohta.
A Thin-plate CAD Mesh Model Splitting Approach Based on Fitting Primitives, in: EG UK Theory and Practice of Computer Graphics, United Kingdom Sheffield, J. Collomosse, I. Grimstead (editors), University of Sheffield, September 2010, p. 45-50. [ DOI : 10.2312/LocalChapterEvents/TPCG/TPCG10/045-050 ]
http://hal.inria.fr/inria-00547799/en
[21]
A. Lagae, S. Lefebvre, R. Cook, T. Derose, G. Drettakis, D. Ebert, J. Lewis, K. Perlin, M. Zwicker.
State of the Art in Procedural Noise Functions, in: 31st annual conference of the European Association for Computer Graphics - Eurographics 2010, Sweden Norrköping, 2010.
http://hal.inria.fr/inria-00547772/en
[22]
B. Lévy, R. H. Zhang.
Spectral Geometry Processing, in: ACM SIGGRAPH Course Notes, 2010.
[23]
P. Panareda Busto, C. Eisenacher, S. Lefebvre, M. Stamminger.
Instant Texture Synthesis by Numbers, in: Vision, Modeling and Visualization, 2010, p. 81-85.
[24]
N. Ray, V. Nivoliers, S. Lefebvre, B. Lévy.
Invisible Seams, in: 21st Eurographics Symposium on Rendering - EGSR 2010, Germany Saarbrücken, June 2010.
http://hal.inria.fr/inria-00547713/en
[25]
D.-M. Yan, W. Wang, B. Lévy, Y. Liu.
Efficient Computation of 3D Clipped Voronoi Diagram, in: Geometric Modeling and Processing, Spain Castro Urdiales, B. Mourrain, S. Schaefer, G. Xu (editors), University of Cantabria, June 2010, p. 269-282. [ DOI : 10.1007/978-3-642-13411-1_18 ]
http://hal.inria.fr/inria-00547794/en

Scientific Books (or Scientific Book chapters)

[26]
M. Botsch, L. Kobbelt, M. Pauly, P. Alliez, B. Lévy.
A. Peters (editor), Polygon Mesh Processing, CRC Press, September 2010.
http://hal.inria.fr/inria-00538098/en
[27]
M. Chajdas, C. Eisenacher, M. Stamminger, S. Lefebvre.
Virtual Texture Mapping 101, in: GPU Pro, 2010, ISBN: 978-1-56881-472-8.

Internal Reports

[28]
N. Bonneel, M. Van De Panne, S. Lefebvre, G. Drettakis.
Proxy-Guided Texture Synthesis for Rendering Natural Scenes, INRIA, May 2010, no RR-7298.
http://hal.inria.fr/inria-00485783/en

References in notes

[29]
J. Kajiya.
The Rendering Equation, in: Computer Graphics (Siggraph), 1986.
[30]
P. Schroeder.
Wavelet Methods for Global Illumination, Princeton University, 1994.
[31]
G. Taubin.
A Signal processing approach to fair surface design, in: SIGGRAPH Conference Proceedings, ACM, 1995, p. 351–358.

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