Team EVASION

Members
Overall Objectives
Scientific Foundations
Application Domains
Software
New Results
Contracts and Grants with Industry
Other Grants and Activities
Dissemination
Bibliography

Bibliography

Publications of the year

Doctoral Dissertations and Habilitation Theses

[1]
A. Bouthors.
Rendu réaliste de nuages en temps réel, Ph. D. Thesis, Université Joseph-Fourier - Grenoble I, 06 2008
http://tel.archives-ouvertes.fr/tel-00319974/en/.
[2]
M. Coquerelle.
Calcul d'interaction fluide-structure par méthode de vortex et application en synthèse d'images, Ph. D. Thesis, Grenoble INP, 09 2008.
[3]
F. Faure.
Simulation Physique Interactive pour la Synthèse d'Images, HDR, Université Joseph-Fourier - Grenoble I, 11 2008
http://tel.archives-ouvertes.fr/tel-00336707/en/.
[4]
M. Nesme.
Milieu mécanique déformable multirésolution pour la simulation interactive, Ph. D. Thesis, Université Joseph-Fourier - Grenoble I, 06 2008
http://tel.archives-ouvertes.fr/tel-00293531/en/.
[5]
J. Wither.
Sketching and annotation for the procedural modelling of complex phenomena, Ph. D. Thesis, Université Joseph-Fourier - Grenoble I, 11 2008.
[6]
Q. Yu.
Modèles de rivières animées pour l'exploration interactive de paysages, Ph. D. Thesis, Institut National Polytechnique de Grenoble - INPG, 11 2008
http://tel.archives-ouvertes.fr/tel-00343879/en/.

Articles in International Peer-Reviewed Journal

[7]
C. Boucheny, G.-P. Bonneau, J. Droulez, G. Thibault, S. Ploix.
A Perceptive Evaluation of Volume Rendering Techniques, in: ACM Transactions on Applied Perception, 2008
http://hal.inria.fr/inria-00342615/en/.
[8]
M. Coquerelle, G.-H. Cottet.
A vortex level set method for the two-way coupling of an incompressible fluid with colliding rigid bodies, in: Journal of Computational Physics, 2008, vol. 227, p. 9121-9137
http://hal.archives-ouvertes.fr/hal-00297673/en/.
[9]
D. Rohmer, S. Hahmann, M.-P. Cani.
Local volume preservation for skinned characters, in: Computer Graphics Forum, 2008, vol. 27, p. 1919-1927, Proceedings of Pacific Graphics2008, Tokyo Japan
http://hal.archives-ouvertes.fr/hal-00319640/en/.
[10]
B. Sauvage, S. Hahmann, G.-P. Bonneau, G. Elber.
Detail Preserving Deformation of B-spline Surfaces with Volume Constraint, in: Computer Aided Geometric Design, 2008, vol. 25, p. 678-696
http://hal.archives-ouvertes.fr/hal-00319636/en/.
[11]
V. Vidal, X. Mei, P. Decaudin.
Simple Empty-Space Removal for Interactive Volume Rendering, in: Journal of graphics tools, 2008, vol. 13, p. 21-37
http://hal.inria.fr/inria-00336654/en/.

Articles in National Peer-Reviewed Journal

[12]
S. Barbier, G.-P. Bonneau.
Visualisation Focus+Contexte pour l'Exploration Interactive de Maillages Tétraèdriques, in: Revue Électronique Francophone d'Informatique Graphique, 2008, vol. 2, p. 61-71
http://hal.inria.fr/inria-00351279/en/.

International Peer-Reviewed Conference/Proceedings

[13]
A. Bernhardt, A. Pihuit, M.-P. Cani, L. Barthe.
Matisse : Painting 2D regions for Modeling Free-Form Shapes, in: Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBIM), France Annecy, 2008, p. 57–64
http://hal.inria.fr/inria-00336688/en/.
[14]
A. Bouthors, F. Neyret, N. Max, E. Bruneton, C. Crassin.
Interactive multiple anisotropic scattering in clouds, in: ACM Symposium on Interactive 3D Graphics and Games (I3D), États-Unis d'Amérique Redwood City, CA, 2008, p. 173-182
http://hal.inria.fr/inria-00333007/en/.
[15]
E. Bruneton, F. Neyret.
Precomputed Atmospheric Scattering, in: Eurographics Symposium on Rendering, Blackwell Publishing, 2008
http://hal.inria.fr/inria-00288758/en/.
[16]
E. Bruneton, F. Neyret.
Real-time rendering and editing of vector-based terrains, in: Eurographics, Grèce Hersonissos, 2008
http://hal.inria.fr/inria-00207679/en/.
[17]
F. Faure, S. Barbier, J. Allard, F. Falipou.
Image-based Collision Detection and Response between Arbitrary Volumetric Objects, in: ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Irlande Dublin, 2008
http://hal.inria.fr/inria-00319399/en/.
[18]
S. Hahmann, G.-P. Bonneau, S. Barbier, M. Cornillac.
Design with free-form splines over irregular meshes, in: ASME Conference on Engineering Systems Design and Analysis 2008, Israël Haifa, ASME (editor), ASME, 2008, p. 1-8
http://hal.archives-ouvertes.fr/hal-00319654/en/.
[19]
E. Hermann, F. Faure, B. Raffin.
Ray-traced collision detection for deformable bodies, in: 3rd International Conference on Computer Graphics Theory and Applications, GRAPP 2008, Portugal Madeira, 2008
http://hal.inria.fr/inria-00319404/en/.
[20]
P. Kry, A. Pihuit, A. Bernhardt, M.-P. Cani.
HandNavigator: Hands-on Interaction for Desktop Virtual Reality, in: ACM Symposium on Virtual Reality Software and Technology, France Bordeaux, Ernst Kruijff, Technische Universität Graz, 2008, p. 53-60
http://hal.inria.fr/inria-00336348/en/.
[21]
X. Mei, P. Decaudin, B.-G. Hu, X. Zhang.
Real-Time Marker Level Set on GPU, in: International Conference on Cyberworlds, Chine Hangzhou, 2008
http://hal.inria.fr/inria-00336647/en/.
[22]
C. Picard, N. Tsingos, F. Faure.
Audio texture synthesis for complex contact interactions, in: VRIPHYS - Fifth Workshop On Virtual Reality Interaction and Physical Simulation, France Grenoble, 2008
http://hal.inria.fr/inria-00336546/en/.
[23]
L. Skrba, L. Reveret, F. Hétroy, M.-P. Cani, C. O'Sullivan.
Quadruped Animation, in: Eurographics State-of-the-Art Report, Grèce Hersonissos, Creete, 2008, p. 1–17
http://hal.inria.fr/inria-00331715/en/.
[24]
J. Wither, A. Bouthors, M.-P. Cani.
Rapid sketch modeling of clouds, in: Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBM), France Annecy, 2008
http://hal.inria.fr/inria-00337442/en/.

Scientific Books (or Scientific Book chapters)

[25]
M.-P. Cani, T. Igarashi, G. Wyvill.
Interactive Shape Design, Morgan & Claypool Publishers, ISSN:1933-8996, 2008
http://hal.archives-ouvertes.fr/hal-00336304/en/.

Internal Reports

[26]
C. Crassin, F. Neyret, S. Lefebvre.
Interactive GigaVoxels, RR-6567, INRIA, 2008
http://hal.inria.fr/inria-00291670/en/.
[27]
J. Diener, M. Rodriguez, L. Baboud, L. Reveret.
Wind projection basis for real-time animation of trees, RR-6674, INRIA, 2008
http://hal.inria.fr/inria-00328122/en/.
[28]
F. Hétroy, S. Rey, C. Andujar, P. Brunet, A. Vinacua.
Mesh Repair with Topology Control, RR-6535, INRIA, 2008
http://hal.inria.fr/inria-00279919/en/.
[29]
L. Lu, F. Hétroy, C. Gérot, B. Thibert.
Atlas-Based Character Skinning with Automatic Mesh Decomposition, RR-6406, INRIA, 2008
http://hal.inria.fr/inria-00202597/en/.
[30]
M. Tournier, X. Wu, N. Courty, E. Arnaud, L. Reveret.
Motion Compression using Principal Geodesics Analysis, RR-6648, INRIA, 2008
http://hal.inria.fr/inria-00321983/en/.

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