Section: Other Grants and Activities
ANR MDM KAMELEON
Current techniques for animating the skin surface of a virtual creature from the motion of its skeleton do not take into account complex phenomena such as the rolling of the internal tissue over the bones. In order to tackle this problem, a research project has been initiated between EVASION and the National Museum of Natural History in Paris. For the study of locomotion, the Museum has access to Xray video of live animals, making possible to visualize the motion of the internal skeleton during locomotion. Using standard stereovision techniques, the 3D surface of the animal will be extracted in order to be correlated into an innovative machine learning framework with the internal Xray data of the skeleton. As a result of this learning phase, more realistic 3D motion of the skin will be achieved, controlled by standard 3D skeleton motion. This project is sponsored by an ANR grant for the next three years. It gathers 4 participants: EVASION project, National Museum of Natural History, Université de Rennes et Université Paris 5.
This project aims at developping new techniques and hybrid models to model, visualize, animate and transmit natural scenes. It involves EVASION, IRIT and LABRI.
CNRS AS Virtual Human
This project (from October 2003 to October 2005) is an initiative from C. Pelachaud (U. Paris VIII), S. Donikian (SIAMES project, IRISA) and J.P. Jessel (IRIT) to gather state-of-the-art and perspective on the modelling and animation of 3D character animation among the French research community. In particular, the members of EVASION are participating in two groups : Modelling of the human body, lead by S. Akkouche (LIRIS), and Conversation Agents, lead by C. Pelachaud (U. Paris VIII).
Robea "Modèles Bayésiens pour la Génération de Mouvement"
Participant : François Faure.
The partners for this project are the E-MOTION group at GRAVIR and the SIAMES group at IRISA (Rennes). The goal of this project is to model the behavior of autonomous characters in complex environments. Our contribution is to model a vegetation scene and to simulate uneven ground with local collapses under the feet of the characters. The results were presented at the Journées Robea held in March.