Team EVASION

Members
Overall Objectives
Scientific Foundations
Application Domains
Software
New Results
Contracts and Grants with Industry
Other Grants and Activities
Dissemination
Bibliography

Bibliography

Publications of the year

Books and Monographs

[1]
M. Alexa, A. Angelidis, M.-P. Cani, K. Singh, D. Zorin.
Interactive Shape Modelling, Tutorial series, The Eurographics Association , EG'05, Dublin, Ireland, September 2005, vol. Tutorial 5
http://www-evasion.imag.fr/Publications/2005/AACSZ05.
[2]
G.-P. Bonneau, T. Ertl, G. M. Nielson.
Scientific Visualization: The Visual Extraction of Knowledge from Data, Mathematics+Visualization, http://www.springeronline.com/sgw/cda/frontpage/0,11855,5-149-22-51506223-0,00.html, Springer, 2005
http://www-evasion.imag.fr/Publications/2005/BEN05.
[3]
P. Fuchs.
Le traité de la réalité virtuelle - 3e édition, En Français, Presses de l'Ecole des Mines, 2005.

Doctoral dissertations and Habilitation theses

[4]
G. Dewaele.
Modélisation, suivi et simulation d'objets articulés et déformables - Application au modelage réel d'une argile virtuelle, Thèse de doctorat, Institut National Polytechnique de Grenoble, dec 2005
http://www-evasion.imag.fr/Publications/2005/Dew05.
[5]
S. Lefebvre.
Modeles d'habillage de surface pour la synthese d'images, Ph. D. Thesis, Universite Joseph Fourier, Grenoble, France., avril 2005
http://www-evasion.imag.fr/Publications/2005/Lef05.
[6]
B. Sauvage.
Deformation of multiresolution curves and surfaces under constraints, Ph. D. Thesis, Grenoble University, December 2005
http://www-evasion.imag.fr/Publications/2005/Sau05.
[7]
F. Vivodtzev.
Hierarchical organization and multiresolution visualization of data achieved from simulation codes, Ph. D. Thesis, Grenoble University, December 2005
http://www-evasion.imag.fr/Publications/2005/Viv05.

Articles in refereed journals and book chapters

[8]
A. Angelidis.
Sweepers & Swirling-sweepers, Eurographics, 2005, p. 67–89
http://www-evasion.imag.fr/Publications/2005/Ang05.
[9]
A. Angelidis, M.-P. Cani, G. Wyvill, S. King.
Sweepers: Swept Deformation Defined by Gesture, in: Graphical Models (GMOD), 2005
http://www-evasion.imag.fr/Publications/2005/ACWK05.
[10]
L. Favreau, L. Reveret, C. Depraz, M.-P. Cani.
Animal gaits from video: comparative studies, in: Graphical Models (GMOD), 2005
http://www-evasion.imag.fr/Publications/2005/FRDC05.
[11]
L. France, J. Lenoir, A. Angelidis, P. Meseure, M.-P. Cani, F. Faure, C. Chaillou.
A Layered Model of a Virtual Human Intestine for Surgery Simulation, in: Medical Images Analysis, Elsevier Sciences, 2005
http://www-evasion.imag.fr/Publications/2005/FLAMCFC05.
[12]
S. Hahmann, G.-P. Bonneau, B. Sauvage.
Deformation de Courbes Multiresolution sous Contraintes, in: Revue internationale d'ingénierie numérique, 2005, vol. 1, no 1, p. 77–90
http://www-evasion.imag.fr/Publications/2005/HBS05.
[13]
S. Hahmann, B. Sauvage, G.-P. Bonneau.
Area preserving deformation of multiresolution curves, in: Computer Aided Geometric Design (CAGD), 2005, vol. 22, p. 349–367
http://www-evasion.imag.fr/Publications/2005/HSB05.
[14]
S. Lefebvre, S. Hornus, F. Neyret.
GPU Gems 2 - Programming Techniques for High-Performance Graphics and General-Purpose Computation, Addison Wesley, 2005, chap. Octree Textures on the GPU, p. 595–613
http://www-evasion.imag.fr/Publications/2005/LHN05a.
[15]
M. Nesme, M. Marchal, E. Promayon, M. Chabanas, Y. Payan, F. Faure.
Physically Realistic Interactive Simulation for Biological Soft Tissues, in: Recent Research Developments in Biomechanics, 2005, vol. 2
http://www-evasion.imag.fr/Publications/2005/NMPCPF05.
[16]
M. Teschner, S. Kimmerle, B. Heidelberger, G. Zachmann, L. Raghupathi, A. Fuhrmann, M.-P. Cani, F. Faure, N. Magnetat-Thalmann, W. Strasser, P. Volino.
Collision Detection for Deformable Objects, in: Computer Graphics Forum, March 2005, vol. 24, no 1, p. 61–81
http://www-evasion.imag.fr/Publications/2005/TKHZRFCFMSV05.
[17]
F. Vivodtzev, G.-P. Bonneau, P. Letexier.
Topology Preserving Simplification of 2D Non-Manifold Meshes with Embedded Structures, in: the Visual Computer, Special issue Pacific Graphics 2005 (14% acceptance rate), 2005, vol. 21, no 8
http://www-evasion.imag.fr/Publications/2005/VBL05.
[18]
A. Yvart, S. Hahmann, G.-P. Bonneau.
Hierarchical Triangular Splines, in: ACM Transactions on Graphics (TOG), accepted for publication, 2005
http://www-evasion.imag.fr/Publications/2005/YHB05.

Publications in Conferences and Workshops

[19]
A. Alexe, L. Barthe, M.-P. Cani, V. Gaildrat.
Shape Modeling by Sketching using Convolution Surfaces, in: Pacific Graphics, Macau, China, Short paper, 2005
http://www-evasion.imag.fr/Publications/2005/ABCG05.
[20]
A. Angelidis, F. Neyret.
Simulation of Smoke based on Vortex Filament Primitives, in: ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), 2005
http://www-evasion.imag.fr/Publications/2005/AN05.
[21]
F. Bertails, B. Audoly, B. Querleux, F. Leroy, J.-L. Lévêque, M.-P. Cani.
Predicting Natural Hair Shapes by Solving the Statics of Flexible Rods, in: Eurographics (short papers), J. Dingliana, F. Ganovelli (editors), Eurographics, August 2005
http://www-evasion.imag.fr/Publications/2005/BAQLLC05.
[22]
F. Bertails, C. Ménier, M.-P. Cani.
A Practical Self-Shadowing Algorithm for Interactive Hair Animation, in: Graphics Interface, Best student paper award., May 2005
http://www-evasion.imag.fr/Publications/2005/BMC05a.
[23]
G. Gilet, A. Meyer, F. Neyret.
Point-based rendering of trees, in: Eurographics Workshop on Natural Phenomena, E. Galin, P. Poulin (editors), 2005
http://www-evasion.imag.fr/Publications/2005/GMN05.
[24]
F. Hetroy.
Constriction Computation Using Surface Curvature, in: Eurographics (short papers), Dublin, J. Dingliana, F. Ganovelli (editors), Eurographics , August 2005, p. 1–4
http://www-evasion.imag.fr/Publications/2005/Het05.
[25]
S. Hornus, J. Hoberock, S. Lefebvre, J. C. Hart.
ZP+: correct Z-pass stencil shadows, in: ACM Symposium on Interactive 3D Graphics and Games (I3D), ACM Press, ACM, April 2005
http://www-evasion.imag.fr/Publications/2005/HHLH05.
[26]
C. Larboulette, M.-P. Cani, B. Arnaldi.
Dynamic Skinning: Adding Real-time Dynamic Effects to an Existing Character Animation, in: Spring Conference on Computer Graphics (SCCG), Budmerice Castle - Slovak Republic, B. Juttler (editor), ACM Press, In cooperation with ACM SIGGRAPH and Eurographics , May 2005
http://www-evasion.imag.fr/Publications/2005/LCA05.
[27]
S. Lefebvre, S. Hornus, F. Neyret.
Texture Sprites: Texture Elements Splatted on Surfaces, in: ACM-SIGGRAPH Symposium on Interactive 3D Graphics (I3D), ACM Press, ACM SIGGRAPH, April 2005
http://www-evasion.imag.fr/Publications/2005/LHN05.
[28]
M. Nesme, Y. Payan, F. Faure.
Efficient, Physically Plausible Finite Elements, in: Eurographics (short papers), J. Dingliana, F. Ganovelli (editors), august 2005
http://www-evasion.imag.fr/Publications/2005/NPF05.
[29]
L. Reveret, L. Favreau, C. Depraz, M.-P. Cani.
Morphable model of quadrupeds skeletons for animating 3D animals, in: ACM-SIGGRAPH/EG Symposium on Computer Animation (SCA), july 2005
http://www-evasion.imag.fr/Publications/2005/RFDC05.
[30]
F. Vivodtzev, L. Linsen, B. Hamann, K. Joy, B. Olshausen.
Brain Mapping Using Topology Graphs Obtained by Surface Segmentation, in: Scientific Visualization: The Visual Extraction of Knowledge from Data, G.-P. Bonneau, T. Ertl, G. Nielson (editors), Mathematics+Visualization, Springer, 2005, p. 35–48
http://www-evasion.imag.fr/Publications/2005/VLHJO05.
[31]
A. Yvart, S. Hahmann, G.-P. Bonneau.
Smooth Adaptive Fitting of 3D models using hierarchical triangular splines, in: Shape Modeling International, june 2005
http://www-evasion.imag.fr/Publications/2005/YHB05a.
[32]
G. Zachmann, M. Teschner, S. Kimmerle, B. Heidelberger, L. Raghupathi, A. Fuhrmann.
Real-Time Collision Detection for Dynamic Virtual Environments, in: IEEE VR Tutorials, IEEE Computer Society, IEEE, March 2005
http://www-evasion.imag.fr/Publications/2005/ZTKHRF05.

Internal Reports

[33]
F. Bertails, C. Ménier, M.-P. Cani.
A Practical Self-Shadowing Algorithm for Interactive Hair Animation, Technical report, INRIA , 655 av de l'Europe; 38334 Saint-Ismier Cedex; FRANCE, January 2005, no 5465
http://www-evasion.imag.fr/Publications/2005/BMC05.
[34]
P. Decaudin, B. Thomaszewski, M.-P. Cani.
Virtual Garments Based on Geometric Features of Fabric Buckling, Research Report, INRIA, April 2005, no 5549
http://www-evasion.imag.fr/Publications/2005/DTC05.

Miscellaneous

[35]
B. Laurent, A. Bouthors, F. Neyret.
Triangulation de surfaces implicites dynamiques, Technical report, ESIEE Paris, sep 2005
http://www-evasion.imag.fr/Publications/2005/LBN05.
[36]
F. Rochet, F. Neyret.
Simulation réaliste de ruisseaux en temps réel, Technical report, IVR (INPG,UJF), Juillet 2005
http://www-evasion.imag.fr/Publications/2005/RN05.

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