Inria / Raweb 2004
Project-Team: EVASION

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Bibliography

Doctoral dissertations and Habilitation theses

[1]
J. Combaz.
Utilisation de phenomenes de croissance pour la generation de formes en synthese d'images, Ph. D. Thesis, UJF, may 2004,
http://www-evasion.imag.fr/Publications/2004/Com04.
[2]
C. Larboulette.
Traitement temps-réel déformations de la peau et des tissus sous-cutanés pour l'animation de personnages, Ph. D. Thesis, INSA de Rennes, Nov 2004,
http://www-evasion.imag.fr/Publications/2004/Lar04.
[3]
F. Perbet.
Modélisation multi-échelle procédurale de scénes animées, Ph. D. Thesis, INP Grenoble, Feb 2004,
http://www-evasion.imag.fr/Publications/2004/Per04a.

Articles in referred journals and book chapters

[4]
G. Dewaele, M.-P. Cani.
Interactive Global and Local Deformations for Virtual Clay, in: "to be published in Graphical Models (GMOD)", Special Issue. A first version of this paper appeared in the proceedings of Pacific Graphics'03, 2004.
[5]
L. France, J. Lenoir, A. Angelidis, P. Meseure, M.-P. Cani, F. Faure, C. Chaillou.
A Layered Model of a Virtual Human Intestine for Surgery Simulation, in: "Medical Images Analysis, Elsevier Sciences", 2004,
http://www-evasion.imag.fr/Publications/2004/FLAMCFC04.
[6]
G. Pourtois, D. Sander, M. Andres, D. Grandjean, L. Reveret, E. Olivier, P. Vuilleumier.
Dissociable roles of the human somatosensory and superior temporal cortices for processing social face signals, in: "European Journal of Neuroscience", 2004,
http://www-evasion.imag.fr/Publications/2004/PSAGROV04a.
[7]
L. Raghupathi, L. Grisoni, F. Faure, D. Marchall, M.-P. Cani, C. Chaillou.
An Intestine Surgery Simulator: Real-Time Collision Processing and Visualization, in: "IEEE Transactions on Visualization and Computer Graphics", Nov/Dec 2004, vol. 10, no 6, p. 708–718,
http://www-evasion.imag.fr/Publications/2004/RGFMCC04.
[8]
B. Sauvage, S. Hahmann, G.-P. Bonneau.
Length Preserving Multiresolution Editing of Curves, in: "Computing", 2004, vol. 72, no 2, p. 161-170,
http://www-evasion.imag.fr/Publications/2004/SHB04.
[9]
F. Zara, F. Faure, J.-M. Vincent.
Parallel Simulation of Large Dynamic System on a PCs Cluster: Application to Cloth Simulation, in: "International Journal of Computers and Applications", special issue on cluster/grid computing, march 2004,
http://www-evasion.imag.fr/Publications/2004/ZFV04.

Publications in Conferences and Workshops

[10]
A. Angelidis, M.-P. Cani, G. Wyvill, S. King.
Swirling-Sweepers: Constant Volume Modeling, in: "Pacific Graphics'2004, Korea", Best paper award, oct 2004,
http://www-evasion.imag.fr/Publications/2004/ACWK04a.
[11]
A. Angelidis, G. Wyvill, M.-P. Cani.
Sweepers: Swept User-Defined Tools for Modeling by Deformation, in: "Shape Modeling International", Best paper award, IEEE, Genova, Italy, june 2004,
http://www-evasion.imag.fr/Publications/2004/AWC04.
[12]
D. Bourguignon, R. Chaine, M.-P. Cani, G. Drettakis.
Relief: A Modeling by Drawing Tool, in: "First Eurographics Workshop on Sketch-Based Interfaces and Modeling (SBM'04), Grenoble, France", J. Hughes, J. Jorge (editors)., Eurographics, sep 2004, p. 151-160,
http://www-evasion.imag.fr/Publications/2004/BCCD04.
[13]
A. Bouthors, F. Neyret.
Modeling Clouds Shape, in: "Eurographics '04 (short papers)", E. G. M. Alexa (editor)., august 2004,
http://www-evasion.imag.fr/Publications/2004/BN04.
[14]
P. Decaudin, F. Neyret.
Packing Square Tiles into One Texture, in: "Eurographics '04 (short papers)", E. G. M. Alexa (editor)., august 2004, p. 49–52,
http://www-evasion.imag.fr/Publications/2004/DN04a.
[15]
P. Decaudin, F. Neyret.
Rendering Forest Scenes in Real-Time, in: "Rendering Techniques '04 (Eurographics Symposium on Rendering)", A. K. H. W. Jensen (editor)., june 2004, p. 93–102,
http://www-evasion.imag.fr/Publications/2004/DN04.
[16]
F. Dellas, L. Reveret.
Video Capture of Skin Motion using Calibrated Fabrics, in: "Workshop on Modelling and Motion Capture Techniques for Virtual Environments, CAPTECH'04", dec 2004,
http://www-evasion.imag.fr/Publications/2004/DR04.
[17]
G. Dewaele, M.-P. Cani.
Virtual Clay for Direct Hand Manipulation, in: "Eurographics '04 (short papers)", 2004,
http://www-evasion.imag.fr/Publications/2004/DC04.
[18]
L. Favreau, L. Reveret, C. Depraz, M.-P. Cani.
Animal Gaits From Video, in: "Symposium on Computer Animation", ACM SIGGRAPH / Eurographics, 2004,
http://www-evasion.imag.fr/Publications/2004/FRDC04.
[19]
S. Kimmerle, M. Nesme, F. Faure.
Hierarchy Accelerated Stochastic Collision Detection, in: "Vision, Modeling, and Visualization 2004, Stanford, California", 2004,
http://www-evasion.imag.fr/Publications/2004/KNF04.
[20]
C. Larboulette, M.-P. Cani.
Real-Time Dynamic Wrinkles, in: "Computer Graphics International", Greece, IEEE Computer Society Press, 2004,
http://www-evasion.imag.fr/Publications/2004/LC04.
[21]
S. Lefebvre, F. Neyret, S. Hornus, J. Thollot.
MobiNet: a pedagogic platform for Computer Science, Maths and Physics (How to make students love Maths by programming video games), in: "Eurographics - Education", Grenoble, Eurographics, august 2004,
http://www-evasion.imag.fr/Publications/2004/LNHT04.
[22]
G. Pourtois, D. Sander, M. Andres, D. Grandjean, L. Reveret, E. Olivier, P. Vuilleumier.
Dissociable contribution of somatosensory and superior lateral temporal cortices in social face recognition, in: "Neuroscience 2004", 2004,
http://www-evasion.imag.fr/Publications/2004/PSAGROV04.
[23]
M. Teschner, S. Kimmerle, G. Zachmann, B. Heidelberger, L. Raghupathi, A. Fuhrmann, M.-P. Cani, F. Faure, N. Magnetat-Thalmann, W. Strasser.
Collision Detection for Deformable Objects, in: "Proc. Eurographics State-of-the-Art Report", Eurographics Association, Eurographics Association, 2004, p. 119–139,
http://www-evasion.imag.fr/Publications/2004/TKZHRFCFMS04.
[24]
E. Turquin, M.-P. Cani, J. Hughes.
Sketching garments for virtual characters, in: "Eurographics Workshop on Sketch-Based Interfaces and Modeling", J. F. Hughes, J. A. Jorge (editors)., Eurographics, august 2004,
http://www-evasion.imag.fr/Publications/2004/TCH04.

Internal Reports

[25]
R. Blanch, E. Ferley, M.-P. Cani, J.-D. Gascuel.
Non-Realistic Haptic Feedback for Virtual Sculpture, Projets ARTIS et EVASION, theme 3, Technical report, INRIA, U.R. Rhone-Alpes, January 2004, no RR-5090,
http://www.inria.fr/rrrt/rr-5090.html.
[26]
J. Combaz, F. Neyret.
Semi-interactive morphogenesis, Technical report, INRIA, septembre 2004, no 5302,
http://www.inria.fr/rrrt/rr-5302.html.
[27]
S. Lefebvre, S. Hornus, F. Neyret.
All-Purpose Texture Sprites, Technical report, INRIA, May 2004, no 5209,
http://www.inria.fr/rrrt/rr-5209.html.

Miscellaneous

[28]
J. Allard, P. Barla, F. Bertails, J.-S. Franco, R. LeHy, C. Menier.
Interagir Avec le VirtuelDémonstration en Public à la Fête de la Science 2004 à l'IMAG, Grenoble, France, October 2004.
[29]
A. Angelidis, M.-P. Cani, G. Wyvill, S. King.
Swirling-Sweepers: Constant Volume ModellingTechnical Sketches Proceeding, Los Angeles, USA, ACM SIGGRAPH, jul 2004,
http://www-evasion.imag.fr/Publications/2004/ACWK04.
[30]
F. Bertails, M.-P. Cani.
Animation de chevelures : du temps réel à la recherche de réalismeJournées Francophones du Groupe de Travail Animation et Simulation 2004 (GTAS'04), Reims, France, June 2004.
[31]
F. Cohen, P. Decaudin, F. Neyret.
GPU-Based Lighting and Shadowing of Complex Natural ScenesSiggraph'04 Poster (Conf. DVD-ROM), Los Angeles, USA, august 2004,
http://www-evasion.imag.fr/Publications/2004/CDN04.
[32]
C. Larboulette, M.-P. Cani, B. Arnaldi.
Ajout de détails à une animation de personnage existante : cas des plis dynamiquesJournées Francophones d'Informatique Graphique (AFIG'2004), Poitiers, France, nov 2004,
http://www-evasion.imag.fr/Publications/2004/LCA04.
[33]
S. Lefebvre, F. Neyret.
Octree Textures on the GPUGPU Gems II, to be published as a chapter in GPU Gems II, Addison Wesley, 2005.
[34]
M. Nesme, F. Faure, M. Chabanas.
Eléments finis robustes pour l'animation interactive de solides déformablesJournées Francophones d'Informatique Graphique (AFIG'2004), Poitiers, France, nov 2004,
http://www-evasion.imag.fr/Publications/2004/NFC04.

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